Rules for 2 Games

Original Idea:

Zodiac

            You have to match the correct personality traits to their proper zodiac signs. There are 12 zodiac signs and there are a bunch of cards that match up to their zodiac signs. There are two decks, one for the zodiac signs, and one for the traits. The person who has the closest birthday picks the zodiac sign. The object of the game is to have most of the zodiac traits for that particular sign. Everyone gets 7 cards, and you are able to see which sign they belong to. You need to have 12 different traits for the zodiac sign to win. On your turn you can put down as many traits as you want, but you can only pick up one card at a time. You can also trade your cards on your turn. You can select a player and ask to trade as many cards as you want. Since you are trading the other person needs to accept cards from you, and they can decline. If they decline you need to pick up only one card.

Metaphor:

Zodiac is a card game where you will play with two decks and try to match the correct trait with the correct signs, and whoever has the most cards at the end wins.

  1. There are two decks of cards. One will say zodiac traits and the other says zodiac signs. Shuffle the decks and deal all players 5 zodiac trait cards. Do not show your cards
  2. Place the zodiac sign deck in the middle of the game and then flip over one card to reveal a zodiac sign.
  3. Everyone except for one player will place the trait they think goes best with the sign and then pick up another card.
  4. The person who sits judges first is the person who has the closest birthday, and then goes clockwise from there
  5. There is a cheat sheet for all of the signs and the person judging can determine who made the correct guess. If no one made the correct guess then all of those cards including the zodiac sign gets discarded.
  6. The rounds continue in a clockwise direction.
  7. The person with the most cards wins.

Original Idea

War Game

            Every Player gets a deck of cards. The deck is a specific army in history and there are cards that have attack abilities, blocking abilities, and victory abilities. The higher the card the more attack power they have. There are also blocking cards that will help block against the attacks. If you get attacked and you lose, you lose those cards. If you block, you lose the cards you block with. There is a victory card that will grant you automatic victory if you are being attacked. However, there are only 3 victory cards in your entire deck. You can play with multiple people and chose who to attack. If you do not come across a victory card, but want to win, you will have to attack and the opponent and the opponent will have to use all their cards against you and lose.

Metaphor:

This Means War is a card game that uses real life armies to battle other players armies using specific attack, block, and victory cards. You win by playing an instant victory card, or until you lose all of your attacking cards.

Rules:

  1. There are two decks of cards. Each player picks their own deck, and what army they would like to use. Each army has special attack and blocking abilities.
  2. Everyone will select three cards from their deck and place them face up. You will also draw 5 more cards and not show anyone.
  3. You can begin attacking immediately by using one of the three cards in front of you. Your attack power is indicated at the bottom of your card.
  4. If you attack an opponent with a card, they must have the same attack power or less. If you use your attack card you will need to discard it.
  5. Once you discard your attack card, you will select one of the 5 cards in you hand to place upwards for everyone to see. You will draw again from your own deck.
  6. You may choose to block an opponent, but only if your blocking power is more than the attack power. The opponent will lose two cards in their hand and not pick up from their deck. Once you block you must discard and replace your card. Draw from your pile.
  7. If you are out of cards in your hand you lose the game.
  8. If you come across a victory card in your deck you must use it immediately during your turn and you win the game.
  9. You can attack multiple cards if your attack card is high enough and equals the amount you are attacking.
  10. If you remove all three cards from your opponent you win the game.