ARTM4210 Interactive Animation

Description

Students will work with a variety of animation softwares to develop animations and interactive narratives. Students will explore basic scripting behaviors and work with navigational elements and multimedia files, including sound and video, to create professional and engaging content.

Objectives

Students will (1) use their drawing, design and vector editing skills to create comprehensive solutions using interactivity and narrative; (2) create a fully developed project that will be delivered online; (3) think critically about interactive behaviors, and animation aesthetics.

Skills to be mastered:

(1) Animation Design and Development

  • Use storyboards to design and plan animations
  • Create a use case-scenario for an interactive narrative

(2) Editing and Animating techniques

  • Describe and apply various approaches to animation aesthetics
  • Demonstrate hand drawn and  intermediate vector-based drawing skills for animating
  • Implement CSS and jQuery scripting techniques from a designer’s perspective
  • Optimize animations for web presentation

(3) Critical thinking, problem solving, and aesthetics

  • Apply basic principles of narrative in developing and evaluating animation
  • Give and receive criticism that improves the narrative, interactivity and animation of a project and that respects the dignity of clients and colleagues

Required Materials

  • Sketchbook
  • Hard drive for storing projects

Optional Materials

Structure

Each week will begin with an animation, lecture or demonstration, then transition into a class discussion or studio activity. There will be regular homework assignments that will need to be completed and uploaded to my submit folder or class blog before the start of each class.

Projects 50%

There will be 3 projects assigned throughout the semester, 2 will should be completed. Collectively they account for 50% of your final grade. Projects are due at the beginning of the class period for which the critique is assigned.

  • Looping Narrative 25%
  • Interactive Narrative 25%
  • Interactive Environment (AR or VR) 25%

Process Documentation 25%

With each project you must show evidence of your process, evidence includes storyboards, notes, writings, photos, user flow diagrams, etc. At the end of the semester you must hand in either hard copies of this evidence or a pdf.

Expeimental Looping Animations 10%

Weekly 10 to 12 frame animation experiments will focus on creating narrative within 1 second of animation. Experiments must be uploaded to your personal web space and a link posted to the class blog. Experiments will account for 10% of your final grade.

Critique and Participation 15%

Critiques play a crucial role in graphic design practice. Group and individual meetings take place through out the semester. Students encounter numerous situations where it becomes necessary to evaluate, work and rework projects in order to achieve the highest possible standards. Verbal and written skills are important, students are required to explain and write about their design decisions in front of the instructor, clients, and peers.

Unless otherwise specified, each project will be turned in by uploading to my submit folder or class blog. Everyone will use a uniform folder structure and naming system. All projects and exercises are due at the beginning of the class for which the critique is assigned.

Critiques and class discussions, will become helpful tools only through your participation. Participation in class and in this fora will count for 15% of your final grade.