ARTM3720 Game Design Studio 2: Schedule

1.9 Week 1 Motivation

  • Discuss: Painstation, Getting Over It
  • Play: Calvin Ball
  • Homework:
    • in teams of 3 generate 5 game ideas for games that do not have an explicit end state, exploring viral spread and changeable rules)
    • Post thoughts on what we played in class
  • Read/Play: Cow Clicker, The Graveyard, Townscaper

1.23 Week 2 Persuade

1.30 Week 3 Games for Change

2.6 Week 4 Serious Games

2.13 Week 5 Simulation

2.20 Week 6 Post Podcasts

2.27 Week 7 Prototype Game 2

3.13 Week 8 Playtest Game 2

3.20 Week 9 Refine Game 2

3.27 Week 10 Playtest Game 2

4.3 Week 11 Prototype Game 3

4.10 Week 12 Playtest Game 3

4.17 Week 13 Refine Game 3

4.24 Week 14 Playtest Game 3

Final Play Test of fully developed game

4.26 between 8:30 to 10:30am Week 15

Final Play Test of fully developed game