5 Collaboration Game Ideas

  1. End Goal– a game where each player has a different task where the all have different roles for example (detective, strategist, and medic), and work together to complete the goal or task.
  2. Quest Map– a game where the group of players is given a map with clues and mysteries and they have to work together together to figure out where the finally destination is on the map to slove the mystery.
  3. War of the Survivors– Each player has to rely on the rest of their team or their oppenants to get questions right so they can gain rewards and move along to their quest. Wrong answers will cause one of the survivors to die off.
  4. Can I find my way– all of the players have to work together to find there path through the board. The game has no physical instructions so they have to figure what the objective is without really knowing one.
  5. Build a Bridge– Each group is stuck in a random room or place and they have to find a way to build the bridge or structure that the card they pic says, by only using objects that are currently in that space. Twist: the card may have further restrictions.

Review of Pamdemic

Was it fun?

  • The game was not very fun in my opinion. I like games where you compete against each other instead.

What were the player interactions?

  • This game was very interactive for each player had to be apart of each others turns (acting as a whole).

How long did it take to learn?

  • The game at first took awhile to learn because the instructions were rather long and by the time you went onto page two you already forgot what was mentioned in page 1. When we ginally decided to just start playing then it wasn’t so bad. The instructions a very wordy and make the game seem a lot more complicated then it actually is. All you have to do work as a team to try to end all the diseases.

Would you play it again?

  • It defiently wouldn’t be at the top of my list, but I may play it again just to see if I can beat it.

Anaylze the game using the 3 act structure?

  • We started out by trying to figure out how to play the game by reading the instructions (was not working out very well). Then we finally started to figure out how the game works and that we had to play as a team in order to have a chance at winning. As the game was coming to a close, we realized that we had no chnace at winning due to the lack of cards that we had left.

What are the collaborative and or competitive aspects of the game?

  • This game requires a ton of collaberation. Each player must converse about each of their moves to make sure that everyone is on the same page. There is no such thing as defend for yourself or single play in this game.

What is the game’s metaphor and which of the game’s mechanics standout?

  • The game’s metaphor would probably have something to with how things don’t always go as planned even if you try to come up with a solution to the problem. The different charcter cards stood out to me because for example, I was the medic ans I can cure all diseases for that city in one action.

Week 3 game review and ideas

Alana Tush

Tokaido Review

Was it fun? Yes, the game was fun because of the slight competition. The game wasn’t too competitive because you all have a turn, but there is a lot of strategy involved.

Would you play again? I think i’d give them game another round…

Is it interactive? Yes, this game is very interactive, for example, if you pick a spot on the board where someone else wants to go, you mess their chances up of having that spot.

Was it easy to learn? It was fairly east to learn, like any game once you start playing you get the hang of it.

Game Ideas

  1. Translator is a guessing game in which the players collaborate by using hints that the game provides to translate a word or sentence in a foreign language.

    2. Years ago is a guessing game in which the players compete by using their memory to guess how many years ago certain categories (songs, movies,…) came out.

    3. Guess the professor is a guessing game in which the players compete by using clues written on cards to guess which professor the card is describing.


    Evelyn Game Ideas

    1. GoCook is a card game in which chefs (the players) face off to make the biggest feast by collecting ingredients to build recipes.
    2. Dare the Deep is a Push-Your-Luck game where the deep sea divers (the players) must compete to collect the most ocean treasure by risking their treasure and oxygen tanks to dive again.
    3. Dynasty is a simulation/education/strategy game where players can explore the consequences of political actions by joining or creating a nation, work your way up in rank, and set political goals (conquest, environmental, etc)
    4. A Pirate’s Pact is a strategy game where each player is a pirate fleet that must conquer the seven seas and collect pirate booty by exploration, deception, alliances, and more!
    5. Renaissance is a roleplaying game where each player is assigned an archetype (artist, inventor, merchant) and must work their way up in the kings court by using their resources, according to their skillset, trading, and alliances.

    Evelyn: Review of Firework Game and Italian Risk

    I don’t remember what the games’ actually names are.

    1. Was it fun?
      • The Firework Game was fun depending on who you play with.
      • Italian risk was so intimidating we didn’t even play. It seemed similar to Risk but tinier.
    2. What were the player interactions?
      • In the Firework Game, players had to help each other choose the best cards to play in order to complete the firework card sets (they resembled Solitaire). The catch was you never see your own card until you play it! The game is all about your “verbal resources.”
    3. How long did it take to learn?
      • The Firework Game was easy to learn.
      • The original directions for Italian Risk were in Italian. We never learned to play.
    4. Would you play it again?
      • Maybe I would play the Firework Game. I would definitely choose others over it.
      • Definitely not Italian Risk
    5. Analyze the game using the 3 act structure.
      • First Act was learning the rules and beginning to play. Second Act was developing a strategy with your teammates. Third Act was either completion of the “firework sets” or defeat (if the time ran out).
    6. What are the collaborative and or competitive aspects of the game?
      • This game was purely collaborative. You had to help each other choose the best card to play without looking at your own. You all won or you all lost.

    Game Ideas Week 3- Colin Kenny

    FAVORITE FACE is a STRATEGY game in which PLAYERS WITH BLANK FACE CARDS COMPETE TO MAKE THE BEST FACE by DRAWING FACE PART CARDS AND PIECES FOR POINTS.

    RECORD SCRATCH is a PARTY game in which PLAYERS SLOWLY SCRATCH A “RECORD” TO TRY AND GUESS A SONG WITHIN THE SHORTEST AMOUNT OF TIME, BUT IF THEY PLAY THE RECORD TOO MUCH BEFORE THEY ARE ABLE TO GUESS THE SONG CORRECTLY, THE RECORD WILL SCRATCH AND THEY LOSE.

    TYPE TEST is a PHONE SKILL game in which PLAYERS TYPE WORDS WITH THEIR PHONES AS FAST AS THEY CAN IN UNIQUE AND CHALLENGING WAYS, SUCH AS WITH ONE HAND OR WHILE UPSIDE DOWN.

    NAIL BITERS is a STRATEGY CARD game in which PLAYERS TRY TO BUILD THE BEST (OR GROSSEST) NAIL MEALS by DRAWING INGREDIENT CARDS AND PLAYING THEM LIKE RUMMY.

    INFECTED: ZOMBIE OUTBREAK is a SOCIAL DEDUCTION game in which HUMANS MUST ROOT OUT WHO AMONG THEM (IF ANY) HAS BEEN INFECTED BY THE ZOMBIE VIRUS by WATCHING TO SEE WHO ISN’T DOING THEIR JOB IN THE SURVIVAL BUNKER.

    Pandemic Response Questions- Colin Kenny

    Was it fun? It was moderately enjoyable. Strategizing and collaborating was fun because that’s something I can really sink my teeth into when I play games but the impending doom of knowing you probably weren’t going to win was just kinda meh.

    What were the player interactions? As I usually do in group activities, I took on a leadership role because I thought I understood the game the best and tried to help everyone else make the best moves. Everyone did try to share there ideas too which i didn’t shut down which I think made it a positive social aspect.

    How long did it take to learn? Hard to say because we left for Saxby’s in the middle of setting up but in total I’d say it took about 30 minutes.

    Would you play it again? Yeah I would say I would. I’m interested in seeing how much better I could do with more experience.

    3 Act Structure: We started by making small moves and following directions closely. When we got more comfortable we talked a lot more about our options and planned accordingly to account for the epidemics. We then got to a point where we realized we couldn’t win, but we reached a satisfying conclusion by eradicating the virus throughout North America.

    What are the collaborative and competitive aspects to the game? The game was fully collaborative, as everyone wins or loses together. We were able to share ideas and thoughts in a somewhat stress-free way.

    What is the games metaphor and which of the game’s mechanics standout? I think the metaphor is that without experience, really hard problems like curing a pandemic are almost impossible. And even with experience, things don’t always work out as expected. The one mechanic that stood out to me was the forced epidemic cards which made things harder throughout the game, but what I liked specifically was that the directions had us shuffle the epidemic cards into the deck in a way that spread them out across the game.

      Week 3 Lauren Yunk

      5 Collaboration game ideas:

      1. Dusty Derby is a western game in which the players compete by racing to the finish line with their horse by rolling a dice but if you roll doubles you have to go back that many spaces.
      2. Alien Invasion is a sci-fi game in which the players must work together by battling the aliens to save the world by collecting special weapons along the way.
      3. Tidal Wave is an adventure game in which the players must collaborate by surfing along the wave, collecting sea artifacts, and talking to sea animals to see if you fall off your surfboard and have to start over.
      4. Rockstar Roulette is a pathway to fame game game where the players must compete in order to achieve their dream of becoming a future rockstar by spinning the wheel to see how many spaces you move and the spaces will have you pick up a card to determine your pathway to fame.
      5. Darling Dino’s is a historical game in which you are collaborating to avoid the meteor heading towards earth by rolling a dice and moving across the board while completing special tasks.

      Tokaido questions

      1. Was it fun? – Yes I enjoyed playing
      2. What were the player interactions? – The player interactions were that everyone had a different character that gave them a special ability during thegame, you collected coins, food, hot springs, and more.
      3. How long did it take to learn? – About 15 minutes. Once w emade it to the first hotel we were all pretty comfortable with the rules.
      4. Would you play it again? – Yes, I thought it was very entertaining
      5. Analyze the game using the 3-act structure. – The beginning was learning the rules and doing a practice run of the game. The middle was actually playing the game by collecting points, gold, food, and artifects, traveling to different places, and donating to the temple til you make it to the last hotel where the game is over. The end is where you tally up all your points and see who will win the game.
      6. What are the collaborative and or competitive aspects to the game? – The competitive aspects were trying to collect certain artifacts and beating the opponents to different places on the map. There were no collaborative aspects in this game.
      7. What is the game’s metaphor and which of the game’s mechanics standout? – Tokaido doesnt have a specific metaphor but if Id have to give it one Id say it would be “Journey across Japan” because you are traveling through japan and stopping to get food and collecting many things along the way. The mechanics that relate to that metaphor would include moving your piece to travel, collceting coins at banks, and obtaining meals when you stop at the hotels.

      Week 3 Game Ideas – Competitive and Collaborative

      Amber Holt

      1. House Hustle (originally Fixer Upper; name donated by Chat GPT) is a card game in which real estate investors (aka the players) compete to earn the most money by renovating and reselling houses.
        • OR ALTERNATIVELY: House Hustle (originally Fixer Upper; name donated by Chat GPT) is a card game in which real estate investors (aka the players) collaborate to renovate houses before they are condemned by using incredibly specific building materials and tools.
      2. Afterlife Errands is an adventure(?) board game in which players collaborate to stop ghosts from overtaking the mortal world by completing the ghost’s strange and wacky errands. 
      3. SOS: Shipwrecked is a survival (?) board game in which a ragtag shipwrecked group of people collaborate to be rescued from an island by completing specialized tasks unique to each player’s character and role. (Game idea inspired by Giligan’s Island)
      4. Invading Insects is a legacy(?) board game in which the players collaborate to stop the invasive bug species from taking over by killing bugs in strange but effective ways.
      5. Hectic Holidays is a party(?) game in which holiday-anticipating players collaborate to pull off successful holiday celebrations by completing various holiday-specific tasks like decorating and cooking food or else the holiday is RUINED.
      6. Garden Sabotage! is a card game in which gardeners (aka the players) compete to have the best garden by planting plants and sabotaging others with bugs.

      Tokaido Review

      Amber Holt

      What was the competitive/collaborative nature of the game? Tokaido was a competitive game where players competed to score the most points. Players also wanted to be the first player to complete certain actions so that they could earn more points than the other players, such as completing a panorama. It was also competitive in the fact that the first player who reached an inn gets first pick on the cuisine that they can buy. Additionally, another layer of competitiveness is added due to the fact that some spaces get taken up by other players and players must skip that space to the next available space.

      Bonus Questions:

      1. Three Act Structure
        • The first act would have been the beginning of the journey up until the first inn. At this time, all of the spaces and the actions required on them were unfamiliar and were still figuring out the order of players (more so that the last player in line goes first). By then, most players understood what their character’s special ability was and how they could take advantage of the spaces to earn the most points by the end. 
        • The second act would have been a majority of the “journey” that we took and all of the stops in between—visiting hot springs, making panoramas, collecting souvenirs, visiting the temple, etc—where, of course, players earned points. 
        • The third and final act would have been when we approached the last inn and began to tally up all of the miscellaneous points and award the bonus points. 
      2. Was it fun? Yes, this game was really fun. I really enjoy these peaceful but competitive types of games. 
      3. What was the interaction with the other players? Some of the player interaction occurred when players moved their player to the space of their choice, limiting where the players behind them could move to. For instance, some players took up the spaces where you collected coins and that created problems for some of the other players. Additionally, the first player to reach an inn, had the first pick at the food they bought, limiting the options for the players to follow. 
      4. How long did it take to learn? The basic premise of the game didn’t take very long to learn but there were a few things that made the game experience harder to fully understand. It was definitely a learning curve having to have the player who was the furthest behind take the next turn instead of going in a set order. There were also a lot of different points that you had to keep track of that made it more difficult to leisurely play the game. 
      5. Would you play again? Yes, I would definitely play this game again. I will probably say this about every single game I play this semester. 

      Brayden Bauer Week 3 Game Design HW

      Galactic Wars is a space exploration game that requires the players to work to complete missions, explore nearby planets, and defend against threats to you and your fellow players. Use tools like maps, ship upgrades, and communication items to help you further reach the goal of exploring the galaxy.

      Manor Mystery is a cooperative mystery solving that that requires the players to work together and discover clues, solve riddles, and piecing together the story to solve the mystery of where Romo is. Collect tokens, abilities, and story cards to aid your ongoing investigation.

      Ecoworkers is a strategy based game that requires you and the other players to work together to build and sustain a thriving ecosystem. Thrive and your ecosystem will only grow. Players collect resource cards, blueprints, and hazard cards that can affect your ecosystem in any way.

      Zombie Survival( Sorry I couldn’t think of a better name) is a survival based game that requires you and your teammates to reach the safe zone in the upper sector. Survive and escape the zombie apocalypse that plagues your land. Survivors collect weapon cards, blueprints, and caution cards to either advance or retreat your forces.

      Planetary Circuit is a race to the finish where your racer and pit crew has to race to the other side of the Earth to reach the checkered flag before any other teams. Collect item cards to slow other racers down or to speed yourself up. Avoid map hazards or face the consequences of your actions.

      Week 3 – Competition Vs. Collaboration

      Game Idea Haiku (Card drawing concept):

      A roulette of a game
      based on skill and art that show
      how fast you can draw

      The deck is shuffled
      the card is pulled from the deck
      and the pencils move

      who’s will be the best?
      Pick which drawing is better
      the details win all.

      5 Collaboration game ideas:

      1. Miner inconvenience is a party game in which the players take turns working together to mine a big chunk of diamond ore by choosing cards that determine how many swings of their tool they earn.
      2. Plot hunter is a mystery game where players must complete a story by choosing five random card phrases to play before the time runs out.
      3. Monster Hunter Madness is a party game in which someone hides little monsters around the area while the players compete to find the most monsters by using their net to catch them.
      4. Blind barrage is a problem-solving game in which one blind folded person must adhere to the requests of the other players (taking turns giving commands) as they try to navigate through a maze. If they step on the line, they have to restart (they are timed).
      5. Balling boys is a party game in which each player is given a set number of balls they must shoot into a goal after spinning a wheel on how many attempts per ball they have to make it in.

      Forbidden Island questions

      1. Was it fun?
        • Yes, the game was a little tricky to figure out, but once we figured it out, it was a very enjoyable experience.
      2. What were the player interactions?
        • Each player is assigned a specific role that has its own unique ability. Together, everybody must collect all of the treasure before the whole island sinks.
      3. How long did it take to learn?
        • I’d say that it took about 10 minutes to learn, since there was a lot to the game to cover.
      4. Would you play it again?
        • Yes, most definitely.
      5. Analyze the game using the 3-act structure.
        • The beginning of the game was the setup process, which includes placing the tiles in a specific pattern but not a specific order. This includes the treasure pieces and cards that are also placed out.
        • The middle of the game was the bulk of the story, where players interact with each other to find the treasure pieces while the island tiles start to sink.
        • The final act of the game, the end, is when most of the tiles start to sink or are already sunken, and the players must make their way back to the helicopter tile to leave with the treasure pieces.
      6. What are the collaborative and or competitive aspects to the game?
        • The collaboration between players was based off of their respected role, whether it was navigation, messaging, being the pilot or the engineer. Each player helps one another out in order to prevent the parts of the island from sinking.
      7. What is the game’s metaphor and which of the game’s mechanics standout?
        • The game’s metaphor is “Adventure, if you dare” and the mechanics of collecting the treasure pieces on a sinking island feed into that aspect. Other mechanics including using sandbags to recover parts of the island make sense in regard to the metaphor of an island adventure.

      Card game ideas

      Disclaimer: I don’t have any ideas worked out these are just quick ideas that came to mind

      Cat. Card. Game.

      Horror Story collaboration game


      Bean Game

      1. Was it fun?
        • I would say that this game was fun, there was an aspect of luck when it came to drawing your cards so I enjoyed that. But sometimes it would be frustrating finding the cards you needed.
      2. What were the player interactions?
        • The player interactions consisted of trading for other beans when you didn’t need them, and by screwing over other players by not trading with them so they have to plant a bean they don’t need.
      3. How long did it take to learn?
        • It was pretty easy to learn, more or less just takes a second to pick up on the drawing and placing aspect, and when you get coins from gathering your beans.
      4. Would you play it again?
        • Yes, would play again.
      5. Analyze the game using the 3 act structure.
        • In the beginning, you are starting out with no coins and small bean plants. In the middle, you start to get coins, your bean plants get taller, and you possibly get a 3rd field. At the end of the game, everyone counts their coins and sees who wins.
      6. What are the collaborative and or competitive aspects of the game?
        • Collaborative / competitive aspects include trading and making sure people don’t have their beans that they need.

      Card Game Designs

      1. Card Darts
        • This game isn’t necessarily a card game, but it involves cards so not sure where to draw the line. This game involves using metal playing cards or trading cards, and throwing them at a block of styrofoam. It’s essentially darts but with cards. I plan on looking deeper into this one to see how you can spice it up, like involving a game of war and whoever wins each round gets to throw a card.
      2. 3 Card Poker Slots
        • This game is a game in which revolves around luck mostly at the moment, but needs to be dug deeper into. The game involves a dealer giving you 3 cards at random, and if you hit a certain hand (2 of a Kind, 3 of a Kind, Straight, Straight Flush, Royal Flush) you get a payout depending on the rarity of the hand. It’s almost kind of like gambling… well it’s gambling
        • Draw from the deck’s heart,
        • Match pairs, discard with each turn—
        • Count and claim your score.
      3. Match Maker
        • The idea of this game is simple. You get a standard deck of cards and deal 5 cards to all 2-4 players. Your goal is to get matching cards and place them face up in front of you. The players will take turns drawing cards, and if you get a second number that you have (EX: you have a 2 and during your turn you draw a 2) you place it in from of you face up and say “Match”. At the end of each turn though, you must discard one of your cards in order to keep the game moving and to avoid people hoarding cards. The person with the most matches when the deck runs out is the winner.
      4. Low-Card Blackjack
        • Ah, yet another way to gamble our points away. This game isn’t for the faint of heart. The idea of Low-Card Blackjack is pretty easy to understand. In this game, your goal is basically to be as close to 11 as possible, rather than 21. The uniqueness of this game is because it is designed to make people upset at their “points wagering” abilities. In a standard deck of cards, the most common card is a 10, whether it’s actually a 10 or a face card. So more than likely, you are going to bust when a hand is dealt to you. Instead of being dealt 2 cards, you are going to be dealt 1 card. That one card makes it interesting since if you happen to get a lowcard such as a 2 or 3, you basically have to hit since the dealer is most likely going to have a higher card than you, but at the same time you won’t want to hit since you are most likely going to go over 11. Just like Blackjack, if you get an ace and a 10, your payout is more. The game may seem complex in my description, but it is rather simple.
      5. Bobby Mo Go Fish
        • First of all, who doesn’t enjoy a game of go fish. For this game, I would like to put a spin on go fish in some way but make the entire deck Robert Morris themed. I enjoyed designing cards last semester during my 4D Design class, so this would give me the chance to design more cards again. But alongside that I need to find a way to put a spin on Go Fish; a rather simple game.