- What was the most frustrating moment or aspect of what you just played?
- The instructions were a little vague, there was a lot that needs clarification. However, I think that the game was very fun and has great opportunity to flourish.
- What was your favorite moment or aspect of what you just played?
- I liked the different ingredient tokens, not only do they provide many different food recipe combinations, but they are also cool little art pieces. I think that there could definitely be more food pieces.
- Was there anything you wanted to do that you couldn’t?
- I wanted to move more, but along with movement, I wish the paths were longer. I wanted to be able to take ingredients from other people since a country ran out of a certain ingredient that I really needed.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
- More tiles to run around on, maybe with special abilities. It would add another level of intensity to the game.
- What should be improved with the next version?
- More rule clarification, along with the chef ability determinations. I’m eager to experience how the chef roles work.
- Describe the game in 3 words
- Detailed, Competitive, Lucky
Art Heist
What was the most fruatrating moment or aspect of what you just played? keeping track of where everyone was
What was your favorite moment or aspect of what you just played? getting to blame the other players
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add other jobs because the joker is the only one who actually reaches for the art
What should be improved with the next version? more reasons to reach for the art because its obvious who it is if only one person is reaching for it.
Descibe the game in 3 words? mysterious, active, interesting
Bear Heist
What was the most fruatrating moment or aspect of what you just played? Being creative enough to figure out what to do
What was your favorite moment or aspect of what you just played? The chance of seeing if youll roll under a 3
Was there anything you wanted to do that you couldn’t? nope
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I like the game how it is
What should be improved with the next version? Maybe add more characteristics for the bears
Descibe the game in 3 words? fun, creative, collaborative
To Feed or Not to Feed
What was the most fruatrating moment or aspect of what you just played? Picking up only low cards
What was your favorite moment or aspect of what you just played? getting to feed my animals
Was there anything you wanted to do that you couldn’t? no
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add a rule for what happens if you tie
What should be improved with the next version? I think its pretty solid and a lot of the changes were added already
Descibe the game in 3 words? fun, competitive, intresting
Jokes on You Prototype 2
Players: 3-6
Setup: Shuffle the deck including the Jokers. Deal 7 cards to each player. Place the remaining cards in the middle of the table with another card placed next to it face up.
Gameplay: The goal of the game is to be the first person to get a run of 7 cards. A run is 7 cards in numerical order that are all the same suit(7♠ ,8♠, 9♠, 10♠, J♠, K♠, Q♠). You can pickup from either deck, but you can only grab from the top of the deck. The first player discards to the person to the right. Always pickup a card first and discard last. The rest of the game the players discards to the discard pile and the person to their right. The card discarded to the right will wlays remain faced down. If you pick up a Joker, you can use that card to take someone elses card from their hand. Once the Joker is used it goes into the discard pile and cannot be picked up again unless the deck is shuffled. Frist person to get their run and says “Jokes on You” is the winner.
Other Rules: If you run out of cards, reshuffle the deck
The run does not have to start at ace/one, you can start at any number as long as you can get 7 in a row. (you can’t start at Queen as you can only get two cards past it)
Review on Alana’s Game (To Feed Or Not To Feed)
What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.
What was your favorite moment or aspect of what you just played? I loved how cute each of the cards are, and it was rather simple to learn. It remined me of a game I used to lay when I was younger, I cant think of the name of it right now tho.
Was there anything you wanted to do that you couldn’t? No, this game is perfect how it is.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? There isn’t anything that I would want to change.
What should be improved with the next version? I don’t think anything particulary needs to be changed.
Descibe the game in 3 words? cute, interactive, fun
Review on Lauren’s Game
What was the most fruatrating moment or aspect of what you just played? I wouldn’t say that this game was necessarily frustrating but moreless it was nerve racking because you had to think about what cards other players had in their hand before you put a card down.
What was your favorite moment or aspect of what you just played? I liked how it was a rather simple game to learn, it was still hard to win. For the most part the card you needed, is in another players hand or it got put down when you couldn’t pick it up. Then you had to wait for that card to come back around again.
Was there anything you wanted to do that you couldn’t? I wish there was a way to sabatoge the other players cards.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I think I would have just one joker in the deck instead of two.
What should be improved with the next version? Removing one of the jokers and adding a form of sabatoge between the players.
Descibe the game in 3 words? challenging, strategy, fun
Review on Honey Heist
What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.
What was your favorite moment or aspect of what you just played? I loved every second of this game. At first, I wasn’t sure that I would because I don’t have any experience in the games that it relates to. I loved how the players had to create their own story and the rolls of the dice determined whether thier ideas worked or not.
Was there anything you wanted to do that you couldn’t? Nope, I love this game just how it is.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I wouldn’t change anything to this game, it’s perfect how it is.
What should be improved with the next version? Nothing, keep it just how it is.
Descibe the game in 3 words? fun, creative, thrilling
Review on Colin’s Art Game
What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating all.
What was your favorite moment or aspect of what you just played? I loved how the game fit in the setting, you got to walk around and talk to people. However, you had to be minful of where those whom you were playing with were.
Was there anything you wanted to do that you couldn’t? I wanted more time to be able to accuse the theif, two minutes went really fast during the debate.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would add more art pieces (decks of cards) per round or allow them to be moved each round so it’s not at easy to rember where the cards are.
What should be improved with the next version? Adding more time to debate who the theif is, and adding a few more decks of cards, whether that is per round or overall.
Descibe the game in 3 words? Interactive, mysterious, fun
Evelyn: Tasty Travel Review
Overall, unique and interesting concept that is easy to understand. Here is some feedback to consider:
Something I would change about this game would be the path. Consider theming– latitude/longitude lines? Airplane flight paths? Also maybe bigger path with more stops? Maybe cooking tiles? Also, if you start in certain locations, you have a significant advantage
In general, we got in a pickle with ingredient possession. How do you reset? Cooking Pot? Ingredient limit in the hand?
Side quests/Objectives? Like in ticket to ride, having other objective cards that have point assignments. With the cards, consider matching the ingredient illustrations on the recipe cards
Vary the point value for the recipes.
I love the idea of a market.
Garden Glory
Rule Book
Objective of the Game
Grow the most valuable garden by cultivating various plants and herbs throughout the seasons. Score points by selling your harvests, completing bundles, and utilizing seasonal advantages.
Required Materials
- 4 Planter Boxes (player boards)
- 1 Season Tracker Board
- 12 Plant Cards per season (Spring, Summer, Fall, Winter)
- 10 Bundle Cards
- 20 Buff Tokens
- 1 Score Tracker
- 1 Dice (six-sided)
- 4 Player Tokens
- 1 Rule Book
Setup
- Season Tracker Board: Place it in the center and set it to Spring.
- Planter Boxes: Give each player a Planter Box and place it in front of them.
- Plant Cards: Shuffle the plant cards for each season separately and place them face down next to the Season Tracker.
- Bundle Cards: Shuffle and place these face down near the plant cards.
- Buff Tokens: Place these in a common area accessible to all players.
- Score Tracker: Place the score tracker where all players can see it.
Player Turn Order
- Players take turns in clockwise order, starting with the player who most recently planted something.
Starting Resources
Each player starts with:
- 2 Plant Cards (drawn from the Spring pile)
- 1 Buff Token
- 5 points on the Score Tracker
Growth Mechanic
Growth Stages
- Each plant card has a growth time indicated on it (1 to 3 turns).
- Example:
- Basil: 1 turn
- Mint: 2 turns
- Tomato: 3 turns
- Example:
Growth Tracking
- When you plant a card, place it in your Planter Box and use a marker to indicate it is “growing.”
- At the start of your turn, check which plants are ready to be harvested based on their growth time.
Player’s Turn Structure
Each player’s turn consists of the following steps:
- Draw Phase:
- Draw 1 Plant Card from the current season’s pile.
- Action Phase:
- Perform two of the following actions:
- Plant a Plant Card: Place a card from your hand into your Planter Box. Ensure it’s currently in season.
- Sell Plants: Declare and sell any fully grown plants for points.
- Purchase Buff Tokens: Spend points to acquire Buff Tokens.
- Draw an Additional Plant Card: Draw another card from the current season’s pile.
- Perform two of the following actions:
- Buff Usage (Optional):
- Use Buff Tokens at any appropriate time during your turn, such as when selling or planting.
- End of Turn:
- Your turn ends, and play passes to the next player.
Example of a Player’s Turn
- Draw Phase: You draw 1 Plant Card from the Spring pile.
- Action Phase:
- You plant a Mint (2 turns to grow).
- You sell a Basil (1 turn to grow) for 5 points, using a Harvest Boost for an additional 2 points, totaling 7 points.
- Buff Purchase: You buy an Out-of-Season Planting Buff for 3 points, leaving you with 2 points.
- End of Turn: Your turn ends, and the next player takes their turn.
Buff Tokens
Types of Buffs
- Harvest Boost: Adds +2 points when selling plants.
- Plant Swap: Swap one Plant Card from your hand with another player’s Plant Card.
- Out-of-Season Planting: Plant one card that’s not currently in season.
- Extra Draw: Draw an additional Plant Card from the current season’s pile.
Acquiring Buff Tokens
- Buff Tokens can be purchased during your turn using points (3 points each).
Harvesting Plants
- At the start of your turn, check your Growth Tracker:
- If a plant has completed its growth time, it can be harvested for points.
- If it hasn’t matured, it remains in the growing state.
End of Turn/Round
- After all players have taken their turns, advance the Season Tracker one step.
- When a season ends, all players discard their hand and draw new Plant Cards from the next season’s pile.
Winning and Losing
The game ends after all four seasons have been completed.
- The player with the most points wins.
Visual Examples
Additional Details
Plant Cards
- Each card displays a plant name, growth time, and points for harvesting.
Bundle Cards
- Show the types of plants needed for completion, offering bonus points when fulfilled.
Final Note
Manage your time and resources wisely! The key to victory is strategic planting, careful use of Buffs, and timing your harvests. Enjoy growing your garden in Garden Glory
Treasure Hunt
Objective:
Be the first player to collect 5 treasure cards.
Setup:
– Treasure Cards (10 cards): Write “Treasure” on 10 of the cards.
– Trap Cards (5 cards): Write “Trap” on 5 cards.
– Action Cards (15 cards): These cards allow players to perform different actions.
Action Cards:
– Steal: Take 1 treasure from another player.
– Protect: Block the next “Steal” or “Trap” action played against you.
– Double Draw: Draw 2 extra cards on your turn.
– Lose a Turn: Skip your next turn.
-Trade: Swap 1 card with another player.
Shuffle all the cards together and place them face down in a deck.
Gameplay
1. Each player starts with 3 cards.
2. On your turn, draw 1 card and then play 1 card (if possible).
3. When you draw a Treasure card, place it face up in front of you. If you draw a Trap card, you must discard one of your treasures if you have any (if not, discard the Trap card).
4. Players can use Action cards strategically to steal treasures, protect themselves, skip other players, draw two cards, or trade,
Winning
The first player to collect 5 treasure cards wins the game!
Optional Variations:
– Add more Action cards with different abilities, like Swap Hands or Discard a Card.
– Increase the number of treasures needed to win for a longer game.
garden sabotage test
- nothing frustrated me, only my luck in pulling cards. also not getting to finish the game.
- getting to have as many cards in my hand as i wanted.
- no.
- maybe adding more of certain flowers, i know the point s for some cards to be more rare to get more points but i was struggling to get the cards i needed.
- only having a way to get rid of cards in your hand, cues the no hand limit is fun but at some point i think you would start running out of cards.
- pretty, strategic, creative.
academic integrity test
- i wasn’t frustrated at all everything made sense and was straight forward.
- getting to give people cards that are comedic with the prompt.
- no.
- no.
- nothing really needed improved.
- artistic, comedic, fun.
jam sesh test
- mostly it was the people, the game itself wasn’t ever frustrating, well maybe the amount of times we all rolled 12s.
- my favorite part was getting to make the songs and hear everyone’s peices.
- no, nothing felt like it needed to b added.
- maybe trading cards with others or being able to chose the key of your piece, but that would get very technical. also making it more competitive in a way, i know games don’t need to be competitive but it makes it more fun for me.
- having more cards.
- creative, simple, musical.
Sara Estus – To Feed or Not to Feed Game Review
1.) Running out of food tokens was hard, I think it changed the game a lot
2.) I enjoyed that it was repayable through shuffling the deck after rounds!
3.) I wish I could have interacted more with the animals I had, rather than just feeding them and putting them to the side.
4.) More food tokens, and maybe more animals?
5.) I think the animal cards having more purpose, and that there should be more food tokens as stated above!
6.) Animals Very Hungry
Sara Estus – Builder Buccaneers Game Review
1.) Trying to be super quick with building! It’s part of the game so I enjoyed it, but that can be hard sometimes to build fast.
2.) I enjoyed the aspect of having a range of different levels to build, with the levels reflecting super well with the building difficulty.
3.) Play the game longer, I felt like it ended super early, but for a prototype I’d say that’s good for further trial and error!
4.) A bigger board, with obstacles, pirates, treasure and different levels of difficulty.
5.) The length of the game and the board, as my previous comments on why.
6.) Fast Building Ships
Playtest Review Lauren Yunk
To Feed or not to Feed
What was the most fruatrating moment or aspect of what you just played? Keeping track of which animals were fully fed or still needed fed.
What was your favorite moment or aspect of what you just played? The fact that the game relates to war.
Was there anything you wanted to do that you couldn’t? I dint think so.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I feel like it would be fun to have certain animals tie because then you could encourperate something where youd have to battle to see who would win.
What should be improved with the next version? Adding a different color food for when you are finsihed feeding your animal.
Descibe the game in 3 words? fun, competitive, simple
Builders
What was the most fruatrating moment or aspect of what you just played? Making sure the build was built neatly.
What was your favorite moment or aspect of what you just played? The competitive aspect of trying to do something neat yet quick to get the points.
Was there anything you wanted to do that you couldn’t? Nope.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would add more builds
What should be improved with the next version? The cards telling you what to build
Descibe the game in 3 words? speedy, entertaining, competitive
Jam Sesh
What was the most fruatrating moment or aspect of what you just played? knowing what notes were what
What was your favorite moment or aspect of what you just played? getting to hear my song at the end
Was there anything you wanted to do that you couldn’t? nope
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? i would remove or change the part where the notes have to be four notes apart to be placed next to each other, if that is even what that rule meant, because as someone who knows nothing about music, I found that very confusing
What should be improved with the next version? design aspect
Descibe the game in 3 words? musical, fun, ineresting