Winnersplaylist.com/grammys is a magazine styled site listing the winners of the2015 awards show. The design is very simple, but in it’s minimalistic approach holds a touch of elegance and class. The top of the page holds the logo for the site, which holds the boldest color for the site, along with the winner for the “#RecordOfTheYear”. From there it splits into 3 columns which continue down until all of the awards have been filled; it seems that with each row the awards progress from the most notable (or the ones people would care the most about) to the ones that were more than likely not aired during the ceremony. As there’s no real functionality to the site other than the option to play an audio link to the winner of each listed category it’s easy to use, but the seemingly unorganized positioning of the listings makes it a bit annoying to search through. The images are dull, and tend to blend into the pure black background, which adds to the sort of mystery to them before their reveal, but when scrolled over only the text beneath them brightens to the same gold as the header to give evidence to the fact it’s a playable link. The objects are fluid with the dimensions of the page, and as you expand it they get wider, distorting the images within them, and contorting them to nearly unrecognizable shapes if gone too far. In terms of simplicity and purpose the site is well put together and accomplishes it’s purpose, but in terms of handling and navigation is a hassle and annoyance, as it remains flat and not dynamic throughout the time on it. If it wasn’t for the fact that part of it was somewhat interactive it’d be the more interesting just to Google who won what.
Knock Knock…Who’s There?…Review 2 by Merritt Donoghue!
Creating a “new” design is a challenge today since technology is a dominating factor. The easy way to start something today is to use a template and to make that version unique. What captured my attention with Studio Kwik’s design was it’s unique,, and original style that was clean, clear, and concise. The page was created for people to have insight in their fixed charged for water and energy. It provides information in a fun way that is visually appropriate for friends and family. It is built for the future and easy to use.
The website I chose from http://onepagelove.com/ was Studio Kwik’s unique design called Knock Knock. From the start, the site was well organized. The color scheme used was a dull navy blue and a dusty orange where important information was kept. The shadow used for the background was a light grey and white, like how this blog was designed.
The user is able to navigate intuitively by scrolling down the page and also by following the guide, which is a constant line. With the flowing line, the site is easy to scan due to the numbers provided that act as milestones throughout the page. It is clean and simple which pleases the users and draws them to the content.
I believe the site’s design is well designed because of the color scheme, navigation, organization and originality of the page. Overall, the single page is pleasing to the user and stress-free, which makes the site a more enjoyable experience for all users.
review 2: one page love
The single page website I choose to critique is called Echo. According to onepagelove.com, Echo is a public relations agency that tries to connect their clients with the people they want to reach. “Echo amplifies brands and businesses”. I chose to critique this single page website because it’s opening image which was somewhat like an illusion, was pretty cool. The use of colors and illusions stuck out to me the most.
The navigation for the page was easy. It scrolls down to about three different “sections”. So the website is pretty short and stops abruptly. The layout and composition was simply plain. But it was too plain! At first glance, I thought the simplicity made it elegant but when I started to scroll down, I just realized it had more of an incomplete look. There was way too much negative and free space. I think this issue could have been fixed if there were some columns added here or there. There’s a “knob” on the upper right side of the opening page. The knob makes you want to click on it and drag it right, thinking you’ll unlock something but it actually doesn’t work. The fact that it doesn’t work makes me question if it even is a knob. The links on the website do not work as well.
The use of color was black, white and an off white almost gray. My opinion of the creator picking these colors was that they just tried to play it safe. If Echo is meant to “amplify brands and businesses” then why doesn’t their website portray that same excitement? I think one way of fixing this would be to add a pop of color here or there. I would suggest red because it’s an exciting color and it will combine nicely with the black and white colors previously used. According to The principles of Beautiful Web Design: Chapter 2: Color, the color red can be perceived as the color of passion and excitement. So I think having a pop of it in the original design would be good.
The chapter also states that the color white can be perceived among viewers as perfection, light and purity. However when I visited the page, I didn’t receive any of those thoughts from the web creator’s use of white. I just got a feeling of empty space. And the black text up against the white background didn’t bring anything special either. Now the color black can be perceived as power, elegance, and strength. I did get a hint of this feeling when the white text was up against the black background. In my opinion, it gave that section of context a bold statement. The font wasn’t special or fancy. However, it was used in two different colors (black and off white). The font isn’t really pleasing and the size is too big.
The chapter about texture doesn’t really apply to this website. There was no repeated pattern. The viewer cant feel roughness or smoothness. There wasn’t really any proportions because the website didn’t have much of a layout. The only thing that I would say had emphasis was the picture, I assume, of the creator. But even then it was pretty simple because it had a thin black border around the circle that held the image.
The only thing that I found interesting about this website was the opening page where it had an illusion where the text would slowly disappear and then reappear as you scrolled down. The text, ECHO, was put behind a black and white stripped layout so it looked like it was moving. It’s one of those illusions where if you look at it too long it will start to hurt your eyes. Most viewers would find this a bad element to have on a website but I found it quite exciting considering everything was pretty bland.
Review 2- One Page Website
Kat Chemsak
ARTM2210
Feb. 25, 2015
For Better Coffee
Looking through the different one page websites, there was only one that really stood out visually and interested me its amazing design. The reason why I picked this page is because its use of design elements and the way they creatively interpreted their content. When you first open the page, there is a beautiful background of leafs. The leaves in the background are green and show contrast in the different shade and tint of green. The shapes of the leaves visually point to the main object that will follow through the top to the bottom of the page. The coffee bean in the middle is brown and contrast well from the leaves in color since it is brown but is similar in shape. Also to coordinate with the shapes of the leaves and coffee bean, there are circles in the background.To use the space well and create a pattern without over doing the content of the background there circles are visually accepted with a round shape and contrast the green with red and tone down the contrast with white. The font chose is a sans serif that has a good use of kerning. The spaces between each letter and words help create a separation from the background, including the padding from the background. As the coffee bean continues to transfer down the page you can see how it changes and transforms. In a creative and organized way it turns the bean into grounded coffee beans, to in a filter, and than becomes coffee. While this is visually represented with graphics and animations, there is also font to make sure the viewer can read what is going on, and explains their concept further. This page is not cluttered and is very well conducted in a whole.
Review #2: Tiptonic Single Page_Raven Larkin
Tiptonic’s colors are white, black, grey and orange. These colors give a sense of sophistication and professionalism, and also make it very easy to read the text on their single page. Scrolling further down the page, there is a dark grey grid with a texture on it, with orange and white text on top of it. This textured background makes the text and image easier to read, and makes the orange color pop a lot more. The bright text colors on top of the dark grey background is very easy on the eyes and looks professional.
The background changes from textured to a solid color of dark grey, orange, or white. The change in background is successful, professional, and easy on the eyes. If the user were to stare at a textured background for a period of time, the background will start to bother and hurt the eyes. It is a nice change to not stare at one color background for an entire page and instead have alternating colors and textured backgrounds.
Tiptonic’s single page navigates by scrolling from top to bottom. The single page also has clickable links to other webpages for the user. Color is one element that makes the website easy to read and scan over. The single webpage is unified, with the theme of the colors being white, black, grey and orange, and everything appears to work together and belong together, versus things randomly being placed on a webpage. The page is balanced in terms of how everything is placed into squares of information, and the colors are also balanced.
This webpage’s design is well done. The colors match and complement one another. For example, the grey complements the orange and makes it pop more and stand out to be easy seen and read. Nothing on the page blends in or gets lost, and everything pops out and is read easily. The design’s layout is successful, because it is all broken up into different squares to show a grid system, and makes the webpage appear more interesting instead of a webpage scrolling straight down in a single box of text and information.
SMild Week 6 Reading
- What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54)
I think ethnographic tools can be useful in determining who actually uses online banking and then building the website around the age and group of people who use it the most. When I think about online banking I think of my parents using it and they are 50-60 years old so the website needs to be easily understandable for someone who is not that great with technology but still keeping everything completely safe. I mean, this is a bank we are talking about.
- At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62)
I think a designed is finished when all possible outcomes for the product have been tested and fixed. It is finished when nothing else can be done to it or when the designer is truly happy with it. That may have nothing to do with the book and I understand that designing is for the user experience but I think it is just as equally important for the designer to love what they have created. Branding is what makes a product a success. Its purpose is to get people to buy and think that it is something they need in their lives.
- Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product? (pp. 78-84)
I use my iPhone 6 regularly. Its branding makes me feel like, “look, I can afford an expensive phone.” That sounds super shallow but I feel like that is how all Apple products leave people feeling. My relationship is highly protective because it is an expensive phone and I got it for my birthday so I really careful to not drop it and always have a case on it. I went from using an iPhone 4 to an iPhone 6 so I would say, yet again, the branding itself made me feel better because I am finally with the times.
SMild Movie Response
I really agreed with Dieter Rams when he said that users act positively when things are understandable. I feel that some people over design products because they want to make something new and out there but it is not going to do well if the people buying the product do not understand how to use it. Some notes I wrote down about how the designers from the movie define design as “ways to improve the way people do things,” “are the things we are going making change?,” and “every object tells a story if you know how to read it.” I think the one things that really struck me about design is make the people move, not the product. The whole movie kind of just blew my mind since I have not really sat down and just thought about design and how powerful it can be.
The Cicret Bracelet
http://cicret.com/wordpress/
The key to an $80 billion wearables market? Invisibility.
http://fortune.com/2015/02/24/invisible-wearables-market/
Interaction Design Chapters 3/4/5
What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54)
By using ethnographic tools, the designer can collect important information about their designs. As a designer, you inherently have bias towards your own thoughts and ideas based on how you perceive the design. An ethnographic study, watching a user utilize the online banking website, can expose flaws in the design that were a result of the designers bias. For example, the designer may not utilize the mobile check deposit feature very often, so he/she buried the feature inside of a menu. But when performing an ethnographic study, it is revealed that most users heavily use the mobile check deposit feature. After performing this study, the designer might find that the feature should be placed in a more prominent area of the website, where the user can more easily access it.
At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62)
After reading the assigned chapters in “Thoughts on Interaction Design,” I have come to realize that there is much more to design than aesthetics alone. Although aesthetics still plays a role in overall design, there are many more aspects and concepts a designer must keep in mind when creating.
In my opinion, a design is finished and purposeful when the designer:
- Creates an argument and effectively persuades users to agree
- Conscientiously decides what things should look like (Form and Function)
- Takes Semiotics into consideration
When a designer designs something it is critical that a rhetorical argument is made. All designs should prompt people to believe that the design is useful and also persuade users of a specific attitude. For example, the design of a cell phone may be prompting people to engage in technology because it is extremely useful. With this, the designer is also stating that, “This cell phone looks cool,” attempting to develop a specific attitude towards the phone. If the call phone looks cool, the user must be cool too.
Form and function must also be taken into account when designing. In today’s society, form no longer has to follow or even relate to function. Previously, function and form went hand-in-hand with design. With this new view, a designer has a new opportunity to convey a form to both emotional and social qualities instead of function alone.
Because of this the Semiotic Movement has begun. Words are embedded with semantic meaning and stand for other things. The text uses the example of a chair. The word chair is associated with the idea of sitting and the idea of the object that we sit on. A designer must consider if their design relates to what people may associate their product with, both attitudes and physical products.
In my opinion, a design is finished and serves its purpose when these principles have been extensively analyzed and executed. The purpose of the design is not only to please the eye, but to enrapture specific attitudes and ideas of the designers choosing. With this, a design is successful when this is accomplished. It is very difficult to predict what users will say or think about something, but based on research and observation, one can conclude generalities amongst the population. Design reaches way beyond aesthetics.
Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product? (pp. 78-84)
For years I have used Herbal Essences hair care products. Branding has affected my long-time use. The text describes three key components to branding: honesty, mindfulness and sensory detail. In regards to honesty, the integrity to the consumer was brought up a few times. I feel that the company is being honest with me when speaking of their products. For example, when I see an Herbal Essences commercial on television showing voluptuous, shiny hair bouncing around the TV with a narrator saying your hair will smell delicious and stay clean for hours, I trust them. Because of my use, I know that what they are saying is true, and that the company is being honest with me.
Mindfulness has often been cited as the primary state of mind necessary to accomplish meditation, or an awareness of the present moment. When I use my shampoo and conditioner in the shower I do not meditate. I do, however, realize the familiar red raspberry smell as I put the product in my hair everyday. Because of this, when I shower at places other than my apartment, I do not feel clean. When I shower using hotel shampoos and conditioners, my hair doesn’t feel “normal”.
Because of the branding of Herbal Essences products, I have become loyal. At first I bought shampoo and conditioner, then I bought hair spray and without me noticing, Herbal Essences is the only hair care products I buy. Clearly, I have had positive experiences with their products developed into a loyal relationship.
Week 6 Reading
What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54)
By understanding the habits and customs of a user, a bank can design its website to most quickly serve the greatest number of users. For example, the majority of visitors to a bank’s website will be looking for their personal account. They need to be able to get into it immediately. The rest of a bank’s visitors are probably either looking for information on the bank, or for a service the bank offers that solves a problem they have. Therefore, the site should also have helpful features that help users determine what products they need.
At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62)
Since a design exists in the context it is designed to be used in, and the context is always changing, no design for a given product category can be regarded as final. A successful design is one that seamlessly and elegantly integrates into the cultural context and solves a users needs in an intuitive manner.
Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product? (pp. 78-84)
I recently bought a camera, and in the process of making the purchase decision, evaluated many variables and brands to choose one. Ultimately I went with a Pentax camera, because they were known as rugged, affordable, and played nicely with older lenses. The branding of being reliable gives me confidence that I can use the camera in most situations and not have to worry about it.
Objectified Review
There are very few movies or documentaries that require a tremendous amount of thought and concentration while watching; However, Objectified is an exception. From the very beginning of the film, images and clips were shown that made the viewer think and the context had a profound impact on my views of design. There are many professionals that appeared in the documentary who had opinions on design and views of society that I had never heard before or thought of on my own. One of the first ideas the film mentioned was the fact that every object has a story behind it. Everything one uses on a day-to-day basis has been strategically designed, yet no one thinks about it. Maybe here or there someone ponders why a toilet looks like a toilet, or why a door looks like a door, but it is a rarity. In my opinion, the people shown in the flick have molded their minds to automatically think about these background stories and incorporate that knowledge into modern design. Because of this, effective designers know what people need or want before everyday people realize it. For example, a company designed a new handle for hedge clippers without anyone even bringing up the fact that they were hard to use. By having a grasp of the stories behind products you haven’t created, one can incorporate this knowledge into other products – ultimately improving performance by design without anyone noticing or thinking about the change.
Someone in the film stated that good design is “un-designed”. Allowing users to say, “well of course it is this way.” A person using said hedge clippers would assume that having notches in the grip for your thumbs would be an obvious feature, but at one point it was not. Some designer had to have an “ah-ha” moment and realize just how obvious that feature was, and eventually implement it.
Being inventive and ultramodern is an important aspect of design in general, but someone in the film mentioned that one of the hardest parts of design is removing what is unnecessary. Although having a lot of features can be attractive, it is not always user-friendly. The documentary emphasized this point a lot. It is all about the user, and that must be kept in mind at all times while designing. A good design should be unobtrusive, easy to use, self-effacing. A good design should have as little design as possible. I completely agree with this statement. When things don’t work properly, individuals automatically assume that they are too stupid to use the product, but it is the design that is actually stupid. Design is supposed to allow humans to interact subconsciously, while producing the expected result of some object.
Watching this film has really changed my view on everything I touch. I have begun thinking, “Why is that the way it is?” and, “Who decided that that looks ‘right’?.” Before watching Objectified, I had always thought of design as simply aesthetics. Much of design still pertains to aesthetics, but even more of it has to do with usability. I had always thought that much of those aspects of design were left to engineers, architects or inventors, but it dawned on me that we are all people, living in the same world, using similar products. Anyone from a plumber to a doctor to a pilot to a small child has insights to usability, but it is how you train your mind to acknowledge potential changes. Being a designer, the world is virtually in your hands.
Reading Response #2
1. What makes up interaction design and what are some of the industry’s challenges?
Interaction design is defined as the process of finding the issues of design through user testing and reviews. Many of the common challenges with interaction design come from a lack of understanding from clients. This means that it is up to the designers to help clients define their own needs and describe the end product accordingly.
2. What is interaction design, how its evolving. What fields does it draw knowledge from?
Interaction design is design focused on the user and how they are dynamically interacting with the piece. Interaction design draws from many types of art and beyond. While it is often made up from graphic, web, or game design, it also draws upon sociology and psychology to build compelling experiences.
Reading Response #2_AWolfe
1. What makes up interaction design and what are some of the industry’s challenges?
Interaction design is a process of creating and defining what the issues of design are through tests and getting user reviews. There are many steps that go along with this; define, discover, synthesize, construct, refine, and reflect. Some challenges that the industry faces is that many people do not understand what interaction design is and therefor put a lot of strain and difficulties on those who work with it daily. A lot of problems that occur are also a direct result of communication and resources, some might lack one or both of these.
2. What is interaction design, how its evolving. What fields does it draw knowledge from?
Interaction design is a user-oriented field of study that focuses on meaningful communication of media through cyclical and collaborative processes between people and technology. In order to have a successful interactive designs, setting clearly defined goals, a strong purpose and intuitive screen interface. It is evolving through the sociological and psychological field. These people study consumers use with certain products. How the encounter with it went, whether negative or positive. It draws in knowledge mainly from sociology and psychology.