ARTM3720 Game Design Studio 2: Schedule

1.23 Week 1 Motivation

1.30 Week 2 Persuade

  • Discuss:
  • Play:
  • In Class Pitch – one of your endless game ideas (wrinkle – now make it a persuasive game)
  • Homework:
    • generate 5 new game ideas that explore changing players minds about … (climate change, energy, politics, etc.)
    • Post thoughts on what we played in class
  • Read: Advergames from Bogost, Ian. Persuasive Games: The expressive power of videogames
    • what advergames have you played? did they influence a purchase?
    • why do the advergames tooth protector and escape work? What makes chase the chuckwagon and shark bait fail?
    • what does volvo’s drive for life accomplish? 
    • what company used in-advergame advertising 
    • what was one if the first home-console advergames and what beverage was it for? 
    • what makes the toilet training game sophisticated and do you agree?
    • what do advergames and anti-advergames have in common, and what principles do they share?

2.6 Week 3 Games for Change

  • Discuss:
  • Play:
  • Homework:
    • Post thoughts on what we played in class
    • Generate a list of five game ideas that revolve around the theme of empathy. Wrinkle: Take one of the five ideas and make it an alternate reality game.
    • Read: Chapter 1 and 3 from Flanagan, Mary. Critical Play Radical Game Design, MIT Press, 2009
      • From chapter 1:
        • how does mary flanagan’s definition of game differ from chris crawford’s as well as the definition crafted by katie salen and eric zimmerman? 
        • what is an activist game?
        • From chapter 3 –
  • go and chess are examples of games that feature “perfect information”, what other games share that feature?
  • why might chance or gambling games hold spiritual or religious importance to ancient cultures?
  • when was the earliest battle between government/ religious groups and games? what modern games can you think of that have been banned or demonized?
  • what is a fox game, and what would be a modern example?
  • what was the purpose or intent of the game: Mansion of Happiness?
  • Why do artists from the Fluxus and Surealist movements play games? Why did Surealists believe games might help everyone?
  • Changes in what can signal profound changes in games? How were pinball games reskinned during WW2?
  • What statements did Fluxus artists make by reskinning games like monopoly and ping pong?
  • How are artists like Lilian Ball, Marcel Duchamp, Takako Saito, Yoko Ono, Gabriel Orozco and Ruth Catlowusing war games?
  • Why is it important for players to have agency in a critical or serious game?

2.13 Week 4 Serious Games

  • Discuss: Train, Crosser & La Migra, Ludoztil, Oregon Trail, Last Resort
  • Play: 
  • Homework:
    • Post thoughts on what we played in class
    • Prototype one of your ideas from the last 2 weeks
    • give me 5 new ideas for a serious game.
    • Select a game from the games for change site to discuss in a podcast.
  • Read:

2.20 Week 5 Play test

  • Playtest Game 1
  • Choose games for podcast
  • Play anything you haven’t yet played

2.27 Week 6 Simulation

  • Discuss: Doctrine – Cognitive Task Analysis, Full Spectrum Warrior, Medical Simulation
  • Play: Keep Talking and No-one Explodes
  • Homework:
    • Post thoughts on what we played in class
    • 5 ideas for simulations

3.13 Week 7 Prototype Game 2 / Discuss Podcasts

  • Read:
    • Brian WinnCarrie Heeter, “Resolving Conflicts in Educational Game Design through Playtesting Innovate: Journal of Online Education Volume 3, Number 2, December 2006
      • What are the challenges a team faces when working on an educational game?
      • In the case study team members vetoed each others game ideas, what were the scientist’s, pedagogy expert’s and designer’s issues?
      • What did the team learn from play testing their prototypes?
      • How does play testing resolve conflicts among team members?

3.20 Week 8 Playtest Game 2

3.27 Week 9 Refine Game 2

4.3 Week 10 Playtest Game 2

4.10 Week 11 Prototype Game 3

4.17 Week 12 Playtest Game 3

4.24 Week 13 Refine Game 3

5.1 Week 14 Playtest Game 3

Final Play Test of fully developed game

5.8 Week 15 Final Presentations between 8:00 to 10:00am

Final Play Test of fully developed game