Refined Game Documentation

Craft a case study for each of the game you have created this semester. Your case study can be a post here, or layed out as a presentation in PowerPoint, Google Slides or Keynote, or layed out as a PDF in InDesign, or Pages. It should include the following:

Short Summary

This should describe our game, what do players do and who is it for?

Design Process & Thought Process:

  • Game Design Document (GDD):Include a concise GDD outlining the game’s core concepts, message/purpose, rules, and mechanics. 
  • Iterative Design: Showcase how you iterated on the game design, highlighting the challenges you faced and the decisions you made. 
  • Game Mechanics: Explain the key game mechanics in detail, using diagrams or screenshots, or photos to illustrate them. 
  • Player Goals: Clearly define the players’ objectives and how they achieve victory. 
  • Gameplay Sequence: Include images or videos demonstrating different stages of gameplay, highlighting key moments and player interactions. 
  • Game Board & Components: Show good pictures of the game board and components, explaining how they guide or influence player actions. 

Rulebook & Playtesting:

  • Rulebook Sample: Include a sample of your rulebook, demonstrating your writing and communication skills. 
  • Playtesting Notes: Share any notes or feedback from playtesting sessions, showcasing your ability to identify and address issues. 
  • Game Reflections: Discuss what you learned from the development process and what you would do differently next time. 

Points for 1st 100, 2nd 200, 3rd 400, 4th 800

With in your documentation the 2nd iteration ads 100 points, 3rd iteration adds 200 points, 4th adds 400 points.