ARTM4210 Interactive Animation : Schedule

Loops: Animation & Loops

Class 1 1/21 – Defining: Animation – remote

Class 2 1.28 – Defining: Narrative & Visual Perspective

  • Tech Track: Sprites with Illustrator
  • Sprite animationhttp://blog.teamtreehouse.com/css-sprite-sheet-animations-steps
  • Handout Project 1 : Every week you will present 3 to 4 new or revised looping animations that will be posted to your media web account.
  • Due: Experimental Looping Animations
  • Exercise: Plot the narrative arch of your favorite Pixar movie using Freytag’s Triangle.
  • Watch: 60 Second Bunnies
  • Watch: Deadline

Class 3 2.4 – Studio Time

  • working critique & individual meetings
  • Watch on Hulu: Home Movies
  • Watch: Waking Life

Class 4 2.11 – Studio Time

  • Watch on Hulu: Venture Bros.
  • Watch: Robot Chicken

Class 5 2.18 – Working Critique of loops narrative

Branching Narratives

Class 6 2.25 – Liner and Non-Liner narrative

Class 7 3.4 – Defining: Interactive Narrative

  • Handout: Online Narrative – homework brainstorming
  • Discuss: Fallout 4, Cyberpunk 77

Class 8 3.11 – Studio Time

  • Due: Brainstorm Ideas and generate a plan for your Online Narrative
  • In Class: Individual Meetings

Class 9 3.18 – Studio Time

  • Homework: Use-case Scenario and storyboards
  • Working critique & individual meetings

Class 10 3.25 – Studio Time

  • Working Critique & group meetings

Class 11 4.1 – Studio Time

Class 12 4.8 –Working Critique Branching Narrative

Block 3: Narrative in AR & VR

Class 13 4.15 – Story through worlds

Class 14 4.22 – Studio Time

  • Tech Track: VR Unreal Engine
  • Individual meetings & working critique of Use case scenarios

Class 15 – Final Critique

  • Due: Working set of assets should be well underway
  • In class: Asset creation should wrap up and animation should begin
  • Working critique & individual meetings