Experimental game design lost theme+ Game review

  1. Roll out is a board game in which players will find their way out of the maze by rolling even numbers that are higher than 6.
  2. Pipeline is a board game in which players will find their way out of a pile system by completing action cards and finding survival cards that will help them get out of the system.
  3. Maze is a card game in which players must get themselves lost in a maze by chasing cards that would get them the most lost.
  4. Missing Persons is a card game in which players will be teamed up with a person who is lost and the other platers must find them by using clue cards.
  5. Get Lost is a board game in which players will try and get the other person lost on their journey by using direction cards and scenario cards.

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GAME REVIEW:

Persist. The game.

In the game we get a score card where we rank our live values and keep track of milestones. Milestones are equal to 3 cards of the same value. The higher the ranking the more milestones a player needs. The cards were funny and it reminded me of Cards Against Humanity. You got to know information about other players that you did not know before. It is a funny game and I actually really enjoyed it.

Tsuro:

In Tsuro we are given tile pieces that have lines on them which create a path on the board game. Players have to follow those lines and hope they do not end on the edge. If a player is lead to the edge they lose. I thought it was a fun game. For some odd reason it reminds me of Shoots and Ladders. I’m not sure as to why it reminds me of it- it just does. Overall it was a fun strategy game.

Takenoko

There’s a lot that goes on. The tallest person starts which with a bunch of shorter people does not help if we are all the same height. 5’3 gang! In the game you can play multiple objectives which help you grown and water and feed a panda and bamboo. The main pieces are in a big hexagon shape which I found interesting as I had not played a game like that with hexagon pieces. Have not played with large Hexagon game pieces in a while. This game was towards the end of class and I kinda stopped caring to be honest. Was not my favorite. Maybe if I had more time and was not sleep deprived I would’ve enjoyed it.

One Reply to “Experimental game design lost theme+ Game review”

  1. Get lost sounds interesting, and makes me wonder what the player journey will look like. Will the scenario cards describe where players are lost, or is the board a map that indicates where players are lost and must find their way to a safe or found zone?

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