Collecting Ideas: Game Design

Madisyn Kovach

Idea 1: Travel and Collect

The board will be set up like the board game Life. At the beginning of the game, you will start with two $20 bills, three $10 bills, and four $5 bills. That will give you $100 to start your trip. Throughout the trip there are times were you can earn and lose money. You will start at a terminal that will be flying out of Pittsburgh, PA. You will then roll a set of dice. After rolling, you will see how many spaces you will be “flying” to (each spot on the board is different). For example, one space that you could land on might say, you lose a piece of luggage, you must pay $20 to get it back, you could get a spot where it said you helped someone out and they gave you money, or even you could land on a new spot at a different airport. I know when you go to a new airport, you tend to go into the Airport Shop and browse around while waiting for your next flight. I know we have all seen a coffee cup with the state name on the coffee cup. Whenever you land on a different/new terminal, you will then be prized with “coffee coin”. Whoever ends up with the most coffee coins at the end of the game wins.

Idea 2: The Landlord

This is a board game. The board will be set up like Sorry/Monopoly. A landlord is the owner of a house, apartment, condominium, land, or real estate which is rented or leased to an individual or business, who is called a tenant (also a lessee or renter). There will be four “landlords” that will play this game. You will start with a budget of $200. There will be a deck of cards in the middle of the board, you will need to pick up either an eight or one to get out of home. Each square on the board will have something that happens to their house that they are renting out to others. Either square could be good or bad. The goal by the end of the game is to get your four pieces to the safe zone, collecting the most income, and being ranked the best landlord.

Idea 3: Hoarders

Someone with a tendency to collecting everything, accumulating more and more, is a hoarder. In this card game, you will need 4-6 players. You will be given 10 cards total and must have that amount of cards in your hand at a time (a pile of 100 cards will be given to you in the game. Ten cards of numbers 1-10). When it is your turn, you will either be able to steal a card from a person or pick from the pile that is left over. Once you chose a card, you then must discarded one back into the discard pile. Whoever collects a match of the same number of cards first, wins.

Idea 4: At the Beach

This will be a fun card game that your goal will be to collect the correct seashells pairs and creating a landscape image of the beach by the end of the game. This game will need to only involve two people total. This game was created for little children who would like to work on memory skills. There will be twenty- cards (10 total pairs). Each turn, a player will be able to pick up two cards total. If you do pick up two of the same card, you will be able to set them to side and start building your beach image. Whoever collects their 10 cards and completed the landscape of the beach first wins.

Idea 5: The Albums

Vinyl albums are becoming great collector items. This will be a card game, four deck of cards will have some lyrics on them. These deck of cards will vary from 70’s, 80’s, 90’s, and 00’s hits. When it is a players turn, the player will pick up one of the song lyrics and try to guess what song it is from. If the player guesses the correct song, they will be able to collect a “vinyl token”. Whoever ends up with 10 vinyl tokens first wins.

2 Replies to “Collecting Ideas: Game Design”

  1. Landlord sounds like an interesting game. The initial metaphor seems similar to monopoly, but the description of gameplay seems different enough to make it a distinct game.

  2. It will be worth looking at the original version of Monopoly call the Landlord Game.

    At the Beach also sounds like a worthy exploration into memory games for kids. I like the idea that they would be building their own beach so you might consider that instead of assembling a beach image they try to collect pairs of shells, pebbles, crabs, drift wood, sand castles to create their own beach.

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