Card Game Ideas

Eat the Rich

This game is similar to love letter, being 10 cards for each person, everyone keeps a card to keep and one to discard each turn, keep discarded cards in front of you. Once all cards are gone, all players reveal their hand and the round is over. The lowest rank wins. Highest does not receive a token and is out for the rest of the game. However, if you have the highest card in the first round and you have the lowest card in your discard pile, you are back in. Rest (not highest or lowest) of the players continue on but get a black token. Continue playing until everyone is out. 3 black tokens means you are out. There are no ties with ranks, only higher or lower. This game focuses on the class dynamics during the French Revolution so the lower ranks are fighting back and dislike the higher ranks. Therefore, lower ranks are better in this game. Cards: 1. Peasant 2. Farmer 3. Servant 4. Merchant 5. Knight 6. Count 7. Duke 8. King 9. Priest 10. Pope. Keep playing until everyone is out and someone wins. 

Match

Each player starts with 3 cards, you want these cards to match the win cards. The win cards 3 cards chosen from the stack on win cards, that the players want to match in order to win. Once a round is over all win cards go into a discard pile. The round goes on by players picking up a card and discarding one. The first player to match the 3 win cards, win. Shuffle the discard pile when there are no more cards. Shuffle the win card pile each round. 4 piles: New win cards, discarded win cards, new match cards, discarded match cards. 

Not it

There is a deck of 10 cards, 2 of which are all black, 4 players max. You want the black cards, but you don’t want anyone to know that you have it. Other cards may allow players to see your hand. All players will start with two cards, then choose one to keep and one to discard. The round begins and ends rather quickly, either in or out. When the round ends, and if you have a black card in your hand, you get a point for the round. All other cards besides the black cards have different actions applied to them. If you discard cards 1-8, follow these actions: 1. Out of the round 2. Swap card with the player to your left 3. Look at the hand of the player to your right 4. Nothing 5. Lose one card, pick up a new one 6. Swap hands with another player 7. Show one person your hand 8. Out of round. Since there are 4 players max, 2 cards will be set aside and not picked up when the round begins. 

Green Thumb

Goal of the game is to grow your plant the fastest. Players will get level cards and element cards. Level cards show what cards you need to level up and eventually win. Element cards are used to level up. This game works like go fish, where you ask players if they have different element cards. Yes = get the card, No = nothing happens. Each player starts with 2 cards. If a player has 0 element cards, they can pick up 1 at their next turn. Element cards include: water, fertilizer, sun, soil. Level cards include: seed, bud, sprout, flower. Each level consists of different element cards:

Level 1 to 2: 1 water, 2 sun, 1 soil.

Level 2 to 3: 2 water, 2 sun, 1 soil.

Level 3 to 4: 2 water, 2 sun, 1 soil, 1 fertilizer. 

Level 4: win

There are a decent amount of sun and water cards, a few soil cards, and only a few fertilizer cards.

Smoothie Smash

Players get fruit cards and a recipe card. Fruit/ingredients combine to make “smoothies”. Each smoothie has a different point value associated with it, more points = winner. Round/game is over when all fruit cards are gone. To play the game: players pick fruit cards, make a smoothie with those cards, receive points for the smoothie, and then pick more cards at next turn. Sort of like scrabble in how the game operates. Example: you get a orange, blueberry, strawberry, and banana card: you can make a orange sunrise (10pt) by combining orange and strawberry or you can make a berry blast (15pt) by combining blueberry and strawberry, you pick. 

One Reply to “Card Game Ideas”

  1. I like the fifth idea. The concept is fairly simple but unique (so easy for new players to learn) and I can imagine some fun visuals for it too.

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