Much Ado About Nothing is a turn based strategy game in which characters must work together to get Beatrice and Benedick (lead characters, NPCs) to fall in love by ‘cornering’ one of the leads and spreading rumors. If you spread x number of rumors, the lead is in love. Both leads must be in love before the wedding of Hero and Claudio (after x amount of turns), or the game is over.
Three Legged Tag is a physical game in which the players must work together to collect and tie up everyone who is free by running after the free people whilst tied up three-legged-race style. If a free person is tagged, they get tied onto the leg of one of the taggers, who then continue chasing non-tagged people.
Lavastones is a physical game in which a group of scientists must all cross a stream of lava by maneuvering the limited number of ‘stones’ that are safe to walk on into a path for everyone to cross.
Squirrels! is a resource-collecting game in which a colony of squirrels must collect enough nuts for winter hibernation by helping each other hit certain milestones or goals on the board (hitting a milestone or goal gives you x amount of nuts).
Matchsticks is a card game in which each team of two players must get to a certain point total before any other team by playing off what their partner has already played.
I want to see how Squirrels plays out. What are the squirrels’ objectives, raiding bird feeders, parkour over fences and power lines, infuriate pets?
I’ll be honest, Squirrels was a bit of a throw-away idea. However, I do like the idea that the objectives include the ones you suggested. I would maybe add commandeering the bird baths or maybe destroying the drain spout (by running over/up it). I don’t know what sort of mechanics would be used to get the squirrels to complete objectives, though.