Pirates vs. Gods Rules v2 (with River)

Set Up

Shuffle each deck separately. Each player will choose either the pirate deck or the god deck.

Card Anatomy

card values 1-6

Play

Each player will reveal the first card on top of their deck. Winner is determined by element.

  • A fire (red flame) card will beat an earth (green diamond) card.
  • An earth (green diamond) card will beat an air (white swirls) card.
  • An air (white swirls) card will beat a water (blue droplet) card.
  • A water (blue droplet) card will be a fire (red flame) card.

If two elements are pulled that are not listed above (fire vs. air, water vs. earth), the winner of the round is determined by the higher point value.

If element and point value are the same, draw and reveal a second card.

If you win the round, your card is shuffled back into your deck. If you lose the round, your card is set to the side and removed from play.

If you had to draw a second card and you win based on that second card, you get to shuffle both back into your deck. If you lose based on the second card, both of your cards are removed from play.

Winning the Game

You win when you have exhausted your opponent’s deck.

Questions 4

1 working prototypes are playable and display prototypes are not but are made to look good

1-2 must have a rule set, be clear, and playable. causes for failed prototypes missing pieces, withholding information, uncomplete updates, unreadable,

2 overall appearance, the rules explain every thing well and answer questions the players may have along with a list of components with images

3 prepare for the prestation, ask other creators about there experiences, sell yourself, pitch to multiple company’s, control your ego, realistic expiations, don’t hesitate, multiple submissions one pre prototype, show preproduction model, trademarks

4 is it fun, set up time, theme, experience, connected theme and rules, title, target audience, compatibility, innovative rules, innovative components, good rules, interaction, strategy, collectability, easy demo, languages, expansion potential

4-2 give an over view, list components, tell how to set up, the order of play, win/end conditions, give examples, give credit

Rules V4

The goal is to be the first person with cards 0-9 all in the same color in there hand wins.

Requires a deck of uno cards

Set up

  • 3 -4 players
  • Remove all wild and blank cards
  • Remove
  • Deal each player 3 cards
  • The tallest player goes first

There are 24 red cards, 24 blue cards, 24 green cards, and 24 yellow cards

Turn

  • Each turn a player will draw one card from the deck.
  • Players can get rid of cards by giving them to another player.
  • Each turn players can use one card from there hand to affect play
  • If any player ends up with no cards they can draw 3 cards from the deck

Used cards are returned to the bottom of the deck.

The first person with cards 0-9 all in the same color in there hand wins..

  • Reverse cards are used to reverse the turn order.
  • Skips are used to skip the next players turn
  • +2’s take 2 random cards from any one player if no player has 2 or more cards draw 2 card from the deck
  • +4’s take 4 random cards from any one player if no player has 4 or more cards draw 4 card from the deck
  • 0’s moves 5 cards from the players hand to the hand of a player of their choice.
  • 1’s are used to move all players hands one person to the right.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.

Reverse’s players took turns in a clockwise direction now go counterclockwise

+two’s take two random cards from another player

+four’s take four random cards from another player

Skips next player skips there turn

Numbered cards move that number of cards one person to the right

Ones all players mover there hands one person to the right

Sevens swap hands with one player

Zero’s move 5 cards to the hand of another player

Questions 3

1 game designers make the game as game developers make the game better.

1-1 what is done in the development process is an initial test, looking at the rules, blind play testing, and title/theme

2 number of components and there complexity, cost

2-1 the play should feel achieved

2-2 let them play the whole game, no king making, don’t reward the leader, no deceleration, the ability to influence others, don’t force a reverse

3 no intermediary words, use real words, no unnecessary work, add some theme, readable text, all rules must be written, keep writing to the point, keep text uniform, play test the rules

4 testers for my game have been those in class and roommates

4-1 the people that should test my game is a mix of those who have tested a previous version and those who have not played at all. When it comes to any new game prototypes everyone in the class is able to give some kind of useful information after a test.

Rules V3

The goal is to be the first person with all cards of the same color in there hand.

Requires a deck of uno cards

Set up

  • Remove all wild and blank cards
  • Deal each player 3 cards
  • The tallest player goes first

There are 24 red cards, 24 blue cards, 24 green cards, and 24 yellow cards

Turn

  • Each turn a player will draw one card from the deck.
  • Players can get rid of cards by giving them to another player.
  • Each turn players can use one card from there hand to affect play
  • If any player ends up with no cards they can draw 3 cards from the deck

Used cards are returned to the bottom of the deck.

The first person with all cards of the same color in there hand wins.

  • Reverse cards are used to reverse the turn order.
  • Skips are used to skip the next players turn
  • +2’s take 2 random cards from any one player if no player has 2 or more cards draw 2 card from the deck
  • +4’s take 4 random cards from any one player if no player has 4 or more cards draw 4 card from the deck
  • 0’s moves 5 cards from the players hand to the hand of a player of their choice.
  • 1’s are used to move all players hands one person to the right.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move the same number of cards as the number on the cards to the hand of the player on the right.

Reverse’s players took turns in a clockwise direction now go counterclockwise

+two’s take two random cards from another player

+four’s take four random cards from another player

Skips next player skips there turn

Numbered cards move that number of cards one person to the right

Ones all players mover there hands one person to the right

Sevens swap hands with one player

Zero’s move 5 cards to the hand of another player

Rules V2

The goal is to be the first person with a value of 50 in there hand.

Requires a standard deck of cards

Set up

  • Remove both jokers
  • Deal each player 3 cards
  • The tallest player goes first
  • Direction of play at the start is clockwise

Turn

  • Each turn a player will draw one card from the deck.
  • Players can get rid of cards by giving them to another player.
  • Each turn players can use one card from there hand to affect play

Used cards are returned to the bottom of the deck.

The first person with the value of 50 in there hand wins.

  • Aces have the value of 1 and are used to move all players hands one person to the right.
  • King/queens have the value of 12 and are used to reverse the turn order.
  • Jacks have the value of 11 and moves 5 cards from the players hand to the hand of a player of their choice.
  • 7’s allow the player to swap hands with one player of their choice.
  • All other numbered cards move that number of cards to the hand of the player on the right.

Kings/queens players took turns in a clockwise direction now go counterclockwise.

numbered cards move that number of cards one person to the right

aces all players mover there hands one person to the right

sevens swap hands with one player

Week 5 Game Ideas

Squirrels! is a collaborative collecting game in which players (as a scurry of squirrels) must help each other complete tasks like raiding the bird feeder and annoying pets, in order to collect enough nuts to last them through winter hibernation.

BFFs is a collecting and card game where you must win a hand of war in order to receive and collect friendship points and dominate your friend group.

Robots vs. Monsters is collecting game where players must collect both mech parts and mech compatibility points each round in order to create a mech capable of destroying the monsters.

Granny Squares is a competitive collecting board game in which grandmothers must collect more yarn than each other by moving around the board before the sale at the craft store ends.

Library of Alexandria is a fast paced card game where players must try to collect enough books (cards) for their collection to survive once a fire (burn card) is revealed.

Bonanza review

  • farming beans
  • simple rules
  • plant your beans in the order you get them
  • most money wins
  • can buy a 3rd field
  • long game
  • go though the deck 3 times
  • can trade cards with other players
  • must plant your beans
  • first round is the longest
  • last round is the shortest
  • number of cards in the deck changes with number of players
  • starting hand size changes with number of players

Collecting game ideas

1 Defenestration is a board game in which players compete to overthrow the king by collecting the most weapons.

2 Dragon is a board game in which players compete to be the best dragon by colleting the most shiny objects.

3 Empires is a board game in which players compete to make the best empire by colleting land, money and population.

4 Dwarfs is a board game in which players collaborate to make a dwarf kingdom by collecting all valuable metals in the mountain.

5 Gold rush is a card game in which players compete to have the most gold.