week 3 card game ideas

alright so most of my ideas are kind of rough, but here we go

  1. a wizard game where each player focuses on getting cards with spells and building their own custom combination of spells on their wand. Certain spells will counter others, with the goal being to attack other players and be the last wizard standing. There would also be specific defensive spells that can fend off certain spell attacks.
  2. a hoarding type card game, where the goal is to have the own the most junk over other players. Each round players will steal different types of junk from a vault in the center, and having different combinations of junk from the vault will affect other players (such as stealing other players items or destroying them etc). Maybe also have a shop called gorbos junkyard, where players can turn in certain types of junk for better junk
  3. a kingdom resource game, where depending on the kingdom you choose, the rules of the game differ. This could be that each kingdom can only play certain cards, or maybe each kingdom plays fundamentally different
  4. a game that revolves around a magical totem that passes around to each player during their turn. This totem will give you gold the longer it is in your possession, so the goal of the game is to acquire the most gold. In addition there will be cards that enable you to hold onto the totem longer, or prevent others from acquiring the totem
  5. a card game that similar to the price is right, except the item that you win will affect how you play in the upcoming rounds.

6 Replies to “week 3 card game ideas”

  1. I really like the idea of the junk game and the wizard game. The only thing that I recommend about the wizard game is that it reminds me of the magic card games. I think that the junk game is unique and could really be further developed into something else.

  2. I think these are really cool game ideas. The wizard one sounds really fun. Semi -unrelated but I like watching the show “Hoarders” and hoarding runs in my family so maybe this could be a game I would be good at.

  3. The kingdom (3rd) game sounds so cool. I like how depending on which kingdom you choose, the rules are different. Rather than have everyone be doing the same thing, or being too boring or just dragging on, this allows for more time and strategy. Also, each player would be more invested in their kingdom since it’s their own and no one else’s. Would be awesome to see as a real game.

  4. I think the fourth idea is interesting. It’s like Hot Potato, but reversed. It has the benefit of being easy for new gamers to grasp conceptually, but you could do some fun things with the different cards.

  5. I’m drawn the the junk game, as the metaphor is amusing. It will be worth playing Dominion for inspiration as its about building a deck, collecting money and buying points. The mechanics are fun, but after a player is familiar with the game they find when act three rolls around their hand is full of junk.

  6. I like your ideas quite a bit, particularly the one with the totem. It actually helped to inspire one of my ideas for this week. I think it has potential to get very interesting, particularly if there are cards that can add negative effects to the totem (you could call these curses, and they may be a trade off, more gold for a hand limit of 2, that kind of stuff) The Kingdom resource game could be interesting too, and you could even look at games like age of empires for inspiration.

Comments are closed.