- Question Set 1
- What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?
- Who are you making games for?
- Who will be your play testers outside of class?
- Question Set 2
- Can you think of a game you were able to play without referring to the rules?
- How do you define what a game is?
- What features can make your games more intuitive?
- Question Set 3
- What was your gateway game? What do you play to introduce others to gaming?
- What features do gateway games share?
- What are the 10 beautiful mechanics and what should you aim for with your own?
- How does luck and strategy factor in to game play?
Set 1
1. Being able to change objects’ sizes, limited movement, etc.
2. I guess my goal would be to make games that have a wide range of audience so that people across age groups, like families, can play together and have fun.
3. I could either go home and play with wonderful mom, or I could have so fun with it by asking my friends from RMU theater.
Set 2
1. Most of the games I have watched people play online are easy for me to get the gist of if I ever purchase the game for myself. For example the card game Anomia is a fast thinking card game with simple-ish rules that I was able to understand the pattern and quick turns of easily.
2. I would say a game is a competitive experience where one or more players tries to reach a goal to “win.”
3.I would try to implement simple graphics and simple action phrases so the rules are easy to pick up in an efficient manner.
Set 3
1. The earliest games I can recall playing are those Wii games I mentioned in my last question set post. If I were to introduce some to a simple gameplay experience, I would probably boot up one of those games because the motion controls and buttons are easy to understand.
2. Quick rounds/turns, simples rules and actions, attractive designs
3. Pass
4. A good balance of luck and strategy should be involved in any good game so that the players still feel the experience is fair and that they could still win at any point.
I like your definition of a “game”. I think any game could be interpreted as a competitive experience; you just may be competing against different things like time, other players, yourself, etc!
There was a lot of variety in the Wii games, which is also nice for a good first-time experience. This way people can learn many different mechanics.