Rules Version 1
Rules Version 2
Changes Made in This Version:
- Clarify that when you choose not to roll anymore you cannot change your mind and go back into the game
- Allow players to move backward by playing a trading post card, giving it more functionality
- Added an area on the board where the light stays on at given point in time
Temporary Gaming Marathon Rules (didn’t end up playing it though)
Changes Made in This Version:
- Created more opportunities to buy lights at the trading post, when you land OR pass a trading post space you could shop for some lights (that way I didn’t have to redesign the board entirely)
Future Changes
- Explore more opportunities where players will move backwards, such as when the light is off or when someone plays a trading post card
- Create more ways to earn points
- Change the shape of the board path a little bit
- Maybe incorporate action dies or cards that affect turns
- Add more opportunities for player interaction
- Add 1,2,3,4 on the back of the survival achievement cards
- Make sure that next time I have the ON and OFF dice instead of a 1-6 die, like I originally intended
- Include reminders on the board itself to let players know what the number on the die means for collecting orbs
- Make the board bigger
- Create more opportunities to collect trading post cards
- Add functions to the trading post cards that allow you to distract players with the new light source
- Design my own graphics for some of the cards that I used placeholder stock imagery and AI generated photos
- Get some little moth player tokens made
Thoughts and Lessons Learned from Playtesting
- From playtesting this game, I feel as though I have a lot of work to do to make this game the quality I want it to be. I need to work on the shape of the paths on the board as well as other mechanics for making the moths wander away from the lamp when it is not on. I also learned that players really liked being able to turn on and off the little lamp while playtesting, and generally seemed to like the game’s graphics. I would like to further refine this game one day as well, as I feel it is not too overcomplicated and is an original game idea. However, I probably won’t make any major changes to this game throughout the rest of this semester.
Your Game ideas never fail to impress. I never played this game of yours imparticular. But I love the concept pieces, and hope you continue to work on this game at some point.
Thank you. I really hope to continue this game someday, aside from this class, even if it is just making a prototype that is designed beautifully.
I think that adding in the ability to move backwards will really help with playability overall and especially towards the end of the game
I agree. That is something that I am going to consider if I continue working on this game someday.