Five Card Games

Rule of Planets: A game that is Catan meets Monopoly in space.  Players are each seeking to expand a galactic empire by spreading to different planets.  They’ll have resource cards and have to trade them in to travel to different planets, and then use cards to build a base there.  From there, a planet might give certain bonus cards to use in the future.  For example, a player might play four rocket fuel cards to get to Pluto, play four construction cards to build a base there, and get a bonus of an extra rocket fuel card on each of their subsequent turns.  There are a finite number of planets to conquer, and the player that has conquered the most in the end wins.

Matching Sets: In this game, players want to get as many matching sets of cards as possible.  They start out with a deck of a certain length.  Each player’s turn, that player has to choose one card to sacrifice, and all the other players pick up two of that card type.

Genetic engineering: In this game, the players are genetic engineers.  They are collecting cards in order to become the most powerful genetic engineer.  There are three types of cards.  There are tech cards (which will offer different point values at the end of the game), order cards (in which you can sacrifice several specified cards to get points at the end of the game) and funding cards (which are used to purchase tech cards.) Tech cards fall into three categories: basic (things like brown hair or brown eyes), advanced (things like natural disease immunity or excellent memory) and mutations (things like claws, see-in-the-dark eyes, gills, etc.)  An order card might ask for a black hair card, a brown eyes card, and a gills card.

Time Travel Team: In this game, players are time travelers.  Their goal is to fill their time travel team/ship with different figures and artifacts from history before the rest of the players.  They do this by playing cards to travel to certain locations, and then playing additional cards to either recruit historical figures to their side or collect famous artifacts.

Gemstone game: In this game, the players are gemstone entrepreneurs. They collect gemstone cards and after a certain amount is collected, can ‘sell’ the gemstones in the form of jewelry for money.  They need to collect a certain amount of cards of a gemstone in order to ‘trademark’ it. Trademarking it means that the other players can no longer ‘sell’ those gemstones for money and can only trade them with other players.  The player with the most money at the end of the game wins.

2 Replies to “Five Card Games”

  1. The time travel game sounds so cool. I wonder how the time traveling would work. It sounds like a very interesting concept that I haven’t see before, in a card game at least. I also enjoy the collecting of historical figures and artifacts, so that while time traveling you are working towards a goal.

  2. The metaphor of Genetic Engineering is compelling makes me ponder what kind of crazy beasts players might try to make.

    Time travel makes me think of Bill and Ted collecting figures from history to pass their final exam… I can envision some amusing goals for players trying to collect even odder collections from the past.

    Check out Chrononauts and Khronos both time travel games that should be on your radar.

Comments are closed.