Jackbox Review:Frankie

The Jackbox game titled “Patently Stupid” is in a few ways just that, but it is an overall entertaining game and I would say that it is fun. In this short review, I’ll discuss some of the positive and negative aspects of this game, and try to delve into how it succeeds, and where it doesn’t.

The game is relatively easy to play. One person acts as a host, and other players connect with either mobile devices or internet enabled computers. The benefit to this format is that most people have a cellular device, and if not, they probably do have a computer that they can use to fulfill the same purpose. The game is explained by a pair of narrators straight out the gate in very simple terms, yet the explanations themselves are very in depth and make sure to touch on the object of the game thoroughly. That being said, I did notice some slight confusion on my classmates’ faces at some points throughout the game. A disadvantage to this game specifically is that you are simply thrust straight in, and there is a surprisingly large amount to this game. It comes in 4 distinct steps, and each one is slightly different. The long and short of it is the creation of an invention to solve a nonsensical problem that is chosen by other players. Once you have finished your invention, the players convene and vote for their favorite. Only inventions that get a certain number of points are allowed to progress, or succeed, as the game puts it.

The game’s positive aspects outweigh the negatives in a lot of regards. It’s simple, the narrators employ comedy to keep it lighthearted and make sure nobody is getting too bored, the UI is clean and it matches the theme of the game, and there are two rounds, so even if you lose the first, you have a second chance. One of the advantages to this second round is that it’s slightly different than the first, and this means that everyone is competing more directly to see who can solve the problem most effectively, or in the funniest way.

Overall, I think that this game is a lot of fun, but the major downside to this particular format is that it can get repetitive during the second round. Hearing the narrator introduce the same prompt eight times is a bit much, and even though the inventions were funny and they kept interest high, this takes away a little bit from the overall experience.

Additionally, interaction with the game is done solely through a device. Though this allows for people to play remotely, as in our case, it may limit the amount of interaction that players have with each other throughout gameplay. Perhaps it was just our case, but playing over a video call made it impossible to gauge the reactions that other players had to the inventions displayed. In a more personal setting, discussion may be had about why they were good or bad, and a player could use this to their advantage during the second round. This is less a criticism of the game itself and more one of the manner in which we played it.

To conclude, I think Jackbox’s “Patently Stupid,” was an entertaining game and is fun for what it is.

The Story of Star Fluxx

The game starts pretty innocuously. There are five of us, each with a hand of three cards. There’s a draw pile in the middle, and the rules are simple. Draw a card, then play a card. With the first draw, we begin act one of our tale.

There’s not a lot of difficulty to playing Fluxx. It’s got one main rule: that the rules change depending on the cards at play. The goal of the game is also changed by the cards played. Each player takes a turn laying down cards, changing the game, changing the rules, and as we continue into act 2, things begin to heat up. Cards are exchanging hands, people get ever closer to completing the goal, only to have it ripped away as the goal changes, and still nobody knows when the game will end.

Act three comes almost before anyone even knows it. The end of the game, as eloquently put by Professor Ames, is only really visible to the one who sees victory in sight. At the end of our game, the goal was to get two of three different cards in play. One of those cards was slowly being rotated around the table, and I had the other in my hand. As the turn passed to me, I set the rule that would allow me to win, then played the card that would give me the victory, and after multiple rule changes like draw 4 cards or play 3, the game finally ended.

Star Fluxx is an interesting game where the rules are defined by the players, but even this game can be divided into a beginning, middle, and end, it’s just difficult to see where you are until it’s too late.

Love letter Game Review

This is a card game played with 16 cards and they all have different abilities. The object of the games is to remove all opponents by using the cards to exclude them from the game. When you are the last person standing you win a token. The person that has 4 tokens at the end wins.

This game is based on medieval characters like a prince, princess, wizard, knight, etc. All of the cards have special abilities and rules that come into play with the game. This game allows you to use deductive reasoning and strategy to play against your opponents.

In the matter of reviewing the Acts of this game, there are multiple acts throughout. The first round is essentially one act, but you play multiple rounds in order to get your tokens to win the game. Therefore, there is a larger act being completed while playing in the smaller acts. The learning curve with this game is not very difficult, but the first round is definitely helpful to understand how the game is played. Once you learn how the game is played you are able to come up with a strategy and go into the second act. Once you are in the second act, this is a very confrontational part of the game. Anything goes, and this part of the game goes quickly. Towards the end there are the rates where you feel the alarm of victory or defeat, but you are really not sure who is going to win. It all depends on how the cards are played out. So, initial game is quick, but when you play multiple games in order to get tokens the conflict lasts longer. This is where you can really drag out act 2 because multiple people can win the small games. Once you hit act 3 towards the end there can be either a clear winner, or other people can attempt to play and get more tokens. There is some strategy to winning, but there are some curveballs in there to really give you that alarm at the end.

Jackbox Split The Room Review

Describe interactions between players? – There would be more of a social interaction if we were all together instead of over meet. That would add a lot more to the game. Also having more of a connection with the players would allow for people to play with inside jokes to better “split the room”. This would allow for much more to be said if the players know each other’s barriers of what can and cannot be said.

How long did it take to learn? – It took the first round as a learning curve. But after the first round I understand this game mode fully.  I may have been slightly frustrated with the learning curve if I was trying to be more competitive at the time.

Would you play it again? – Yes this is not the first time I have played and will most likely not be the last.

Jackbox Game review- Zeeple Dome

I really enjoy a lot of Jackbox games. I always find myself having fun regardless if I am in the audience or not. However watching people play Zeeple dome was not enjoyable at all. It was very frustrating. A lot of the players were not able to hear the rules announced so they did not know that they were supposed to match the colors until the game was almost over. Even though the bag guys were glowing a matching color to specific players it was still hard to catch on unless you heard the rules announced through the TV. Two of the players were also very close in color which made for some more confusion. It was also not immediately clear that you could revive other players by touching them. This is a type of game that you would have to play once first to understand if you did not hear the rules. The character design is very cute and likable however when it comes to the bad guys it was a little hard to notice their colors. This game would most likely be a game that I only play a few times just to see all of the stages and then never really play again. There is a lack of satisfaction when it comes to playing this game.

Week 1 Game Theory Jackbox Review

I actually have never played any Jackbox games before so playing last class was very enjoyable.  I say the game that stood out to me the most was Split the Room. Again, I have not played Jackbox ever, but I feel like this game was my favorite because of the style. The style of  Split the Room is a set up as sort of a would-you-rather game but made you think a little more. I thought the game was very easy to learn and I quickly picked up that the less that the group votes for one option over the other, the more points you get.  Getting to think who would pick what answer and trying to go with the opposite was fun because it made me try and think hard and fast before time ran out. At first I was a little confused but I feel like it was a very easy to learn game.   

The game that I found least enjoyable was patiently stupid.  I know drawing is not my thing so when I went to play it, I was more anxious about not knowing how to draw rather than enjoying the game.  Maybe if they gave us a little more time to think about what to draw I would like it a little more.  Also, I did not like how all of us could not play it at the same time. Maybe they could fix the game a little more by making the time to draw a little longer and allowing more players to play at a time. 

Game Design JackBox TV games-Split the Room

Split the Room is in a room that has a line down the center. This room shows us how many people end up on each side. The more split the room is on the prompt the more points the player gets. Whenever the game is starting a cat guy starts talking and tells us how to play the game. The cat also shows us an example of the game and what would happen. It is really interesting seeing what answers people choose with the given prompts. The last few questions are then doors which have a generated answer to the prompt or our own answers. We are then given a player and have to guess what they would answer. The game is pretty fun and it’s cool seeing what people come up with for answers to the prompts. I would play it again.

Patently stupid review

In terms of this game vs other Jackbox games I’ve played, I would say I’m a little underwhelmed. The idea of the game is to use a prompt (worded by another player) and draw an invention on your device that would solve the hypothetical problem. It sticks with a constant shape and color theme, which makes the game easier to understand and flow. The idea isn’t too original, and I would probably have liked it more if you drew for your own prompt. Another thing I noticed was how the automated voice had to repeat the prompt before every invention is shown. This is very repetitive, so maybe if they created more options for the computer voice or took that feature out all together. Usually Jackbox games are so original but this one seems a bit repetitive. I liked, however, how eight people can play at a time.

Jackbox Review: Patently Stupid

Patently Stupid is a game that sees players attempting to solve problems created in part by the other players. They use a sketch, name, and tagline to make a product to solve the problem and then present it. Each player then votes on the products they think would be the most successful and points are awarded as such.

Patently Stupid is a fairly straight forward game that is easy to understand and play even for new players. The directions are clear and simple. It is entertaining to see what kinds of prompts players will get and what their solutions will be. It makes for a great party game that can be played amongst friends or family.

JackBox, Stupid Inventions

Emily Buzzie – Game Design

The goal of this game is to finish various prompts, get shown 2 random prompts that were filled out by other players, draw a ‘stupid invention’ to solve the problem said in the prompt, and then vote on other players inventions, which are given a title and tagline before presented. 

Was the game fun?

This game was a lot of fun. I’ve never played it before, and it made a good first impression. Due to the mad lib style prompts, randomization, varying drawing skills, and creative titles and taglines made the game very different for each player. Even during the second round, when given the same prompt, everyone’s inventions, names, and taglines were so different from one another.

Interactions between players

Some interactions between the players include finishing prompts for other players. Each player gets to finish a prompt or two, which is then given to another player to pick from. So when you are drawing, you are creating an invention for other players’ prompt. Another interaction would be the voting process. Once everyone has drawn their invention, and created a title and tagline, all the other players vote on each other’s work. This determines points, and ultimately the winner. Everyone’s reason for voting is different, personally I choose the funniest invention or the invention that I would want and use. 

How long did it take to learn?

As mentioned earlier, this was my first time playing this specific JackBox game, and it didn’t take very long at all. There is a narrator that explains a little bit in the beginning, and continues to explain each step and each time something appears on the main screen and phone screen. It was very easy to pick up, no confusion, and very quick to catch onto. The title helps with this, as the goal of the game is to make a stupid, funny, helpful invention. 

Would you play again?

I definitely would. I have played JackBox before, but never Stupid Inventions, it is already one of my favorites, if not my favorite. Getting able to draw was fun, but getting to decide the title and tagline was somehow more fun to me. Voting was the most fun, in the whole game, it was super funny to see what everyone came up with. All in all, I would 100% play this game again. I feel like no matter how many times I played and who I played with, it would be different each time.

Jackbox Review: Patently Stupid

Patently Stupid opens with a great deal of dialogue. This dialogue has no obvious option to include subtitles.  Since the dialogue goes on for some time, subtitles would make it easier for people to follow and more accessible for those with hearing issues. The game includes an option to skip the dialogue entirely, but since it is all spoken there is no way to make the intro go faster without skipping it entirely.  This could cause impatience, particularly when a game is played with some players who have already played and don’t need the intro and other players that need it.

The different steps of the game include timers.  This is important because it prevents the game from being frozen forever if a player’s device gets stuck or if they stop playing without leaving the game.  However, the timers are only located at the bottom of the main screen and not indicated on the players’ individual devices.

During the presentation stage of the game, each player gets to choose between “Present for Me” and “I will Present”.  Choosing the “I will Present” option takes the player to a menu where they can control which aspects of their project are displaying on the main screen for the other players.  The issue with this is that the menu screen takes a moment to understand at first glance, and the entire presentation is done in real time.  This means for a first time player choosing this option, it is very possible they will be too pressured to think through what order they want to present different items in. The gameplay could be improved if the players all chose at the same time how they would present and then had time to prepare their presentation before being put on the spot.

As a whole, the game felt aimless until the final round. The structure of the game wasn’t clear until it was over, and at any given time there wasn’t a clear view of where it was going. Overall, the game was too close to the corporate brainstorming sessions it is trying to mock to be a fun experience.

JackBox Game Review: Split the Room

I find some JackBox games interesting because most of the time you want to win in the end but you need the support of others to get you there. In Spilt the Room, you are given a hypothetical situation with a fill-in-the-blank. A few multiple choice answers are given. You win more points in a round if the majority vote picks the same multiple choice answer you did.

How long did it take you to learn the game?

At the beginning of the game, we are introduced to a narrator who looks like a cat butler. He explains the game and takes you through the different prompts that will show up on your phone. I have played JackBox before, therefore, I knew that I would using my phone to interact and a TV to see the responses. I thought it was helpful that the cat butler narrated through the whole game because it gave more context and personality to the game itself. After the second round of answering the hypothetical scenarios, I caught onto the game.

How do you interact with others?

You interact with other by seeing what answers they decide in each round. I find it interesting to see how everyone answers to a scenario. Depending on the people and scenario, you might not know how people will answer. There is not a lot of physical dialogue between players but I also think that depends on the group of people you are gathered around.

Would you play it again?

I would try it again. I would not play it as regularly as some other games I play because I think it requires a good group of people but given the right context, yes.

Jackbox review Zeeple Dome

I have played many jackbox games over the years, and for the most part I enjoyed the majority of the games and think that they are well made, both from a artistic and technical standpoint. Sadly, Zeeple Dome is not as polished as the other games Jackbox has made. This is both due to the game itself, as well as the technical issues surrounding it. For starters zeeple Dome requires you to essentially aim your character in the right direction. While this would feasibly be a good mechanic when you are physically in front of the screen, when online the input delay is large enough that aiming resorts to aiming in the general direction and just hoping that your character will hit the enemy. Another aspect of the game that isnt really well explained are the enemies. Usually with jackbox tutorials they give you a good understanding of how the game works, while still keeping it simple and easy to understand. Zeeple Dome doesnt even explain the mechanics of the game, ESPECIALLY how the enemies work. In fact I didnt even know we had to hit the enemies specifically when they light up with our characters colors, until Tasia said so in the chat around 15 minutes in. Normally I think that the player could figure these things out on their own, but there are so many characters and particles bouncing around everywhere that analyzing what happens when you hit an enemy is unlikely. Overall, Zeeple Dome has fun mechanics that theoretically would result in a fun game, but the lack of explanation of how the game works, as well as the frustrating delay in the controls results in a unfun experience.