Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Not having all the tools for the challenges

What was your favorite moment or aspect of what you just played? 

  • laughing, having fun, watching and doing the challenges

Was there anything you wanted to do that you couldn’t?

Go around the board more be able to slam dunk

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • No

What should be improved with the next version? 

  • Add Timer to challenges to limit amount of point won per turn.

Descibe the game in 3 words? 

  • Sad I lost.

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Game being too short

What was your favorite moment or aspect of what you just played? 

  • Coming up with rhymes that go with basketball “Make a Hoop, Take a Poop”

Was there anything you wanted to do that you couldn’t?

No

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • Use timer for the challenges to limit points.

What should be improved with the next version? 

  • Spelling errors

Descibe the game in 3 words? 

  • It was Great

Game Rules Pt. 3: “Truth or Lie”

Objective:
To outsmart your friends by convincing them of your truths and lies while avoiding penalties for incorrect guesses.

Components:

  • Prompts Pile: A stack of cards with statements or questions for players to use.
  • Lie Pile: A stack of cards with challenges or tasks for players to complete if they guess incorrectly.

Setup:

  1. Shuffle both the Prompts Pile and the Lie Pile separately.
  2. Decide the order of play. Players can go clockwise or counterclockwise.

Gameplay:

  1. Taking Turns:
    • On their turn, a player draws a card from the Prompts Pile.
    • The player reads the prompt aloud and then decides to share either a truth or a lie related to the prompt.
  2. Sharing:
    • The player must speak convincingly and may provide additional details to support their statement.
  3. Guessing:
    • After the player shares their statement, the other players have a brief moment to discuss and then must vote (either by show of hands or secret ballot) on whether they believe the statement is a truth or a lie.
  4. Revealing the Truth:
    • The player reveals whether they told the truth or a lie.
    • Players who guessed incorrectly must draw a card from the Lie Pile and follow its instructions.

Penalties:

  • Incorrect Guess: If a player guesses wrong, they must follow the instructions on the drawn Lie Pile card, which may include:
    • Performing a silly task.
    • Sharing a secret.
    • Completing a dare.

Winning the Game:

  • The game continues until 5 rounds are completed or a set time limit is reached.
  • Players can keep track of how many correct guesses they made. The player with the most correct guesses at the end of the game wins!

Optional Variations:

  • Team Play: Form teams, and team members can confer before guessing.
  • Timed Rounds: Set a timer for each turn to increase the challenge.
  • Wild Cards: Include special cards in the Prompts Pile that have unique rules or actions when drawn.

Enjoy playing “Truth or Lie”! Let the best storyteller win!

Game Maker’s Play Test Notes Pt2- Court of Champions

What questions did your players have? Am I going the right way?

How quickly did they learn how to play? Not long,

What kinds of interactions did the players have? Reading each other’s challenge cards. Playing the challenges for team activities.

What confused the players? How many points they got per challenge- if it was per right answer or all together.

What made players excited? Gaining points and acting out the challenges

What did you players enjoy doing? Gaining points and see what path they went based on their rolls.

Did any aspect of the game frustrate players? The game being too short for some because they weren’t lucky on their rolls.

Game Maker’s Play Test Notes Pt1- Court of Champions

What questions did your players have? Where are the answers? If they were going the wrong way? How many points do I get?

How quickly did they learn how to play? Not long, although I did both explain it before and I played the game with them.

What kinds of interactions did the players have? Reading each other’s challenge cards. Playing the challenges for team activities.

What confused the players? Where they were supposed to go next. They originally were rolling 2 dice instead

What made players excited? Performing the challenges

What did you players enjoy doing? Watching other’s do goofy challenges

Did any aspect of the game frustrate players? Having to act out basbetball moves while other’s guess.

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Nothing Frusting, differennt colored cards, hard to read

What was your favorite moment or aspect of what you just played? 

  • never knowing what direction you will go, making a basket into the trash can on first try

Was there anything you wanted to do that you couldn’t?

  • Doing the emoji challenge

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • More ways. to get a slam dunk

What should be improved with the next version? 

  • Make sure everything matches, different colors for the challenge and trivia cards

Descibe the game in 3 words? 

  • Not Long Enough

Reviews on My Game- Court of Campions

What was the most fruatrating moment or aspect of what you just played? 

  • Nothing frusting

What was your favorite moment or aspect of what you just played? 

  • Winning, acting out basketball skills

Was there anything you wanted to do that you couldn’t?

  • Rolled a different number to go around the board more

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

  • Come up with a way for it to be longer or sorter, add more variations

What should be improved with the next version? 

  • All arrows marked

Descibe the game in 3 words? 

  • A short play

Week 8 Questions

Question Set 1

  • what is the difference between a game designer and a game developer? A game design is typically the one who comes up with the idea and the design (characters, story, gameplay). Where a game developer takes those game ideas and developes them into a working game by writing code and handling the technical developement.
  • what commonly occurs during the game development process? Planning, Pre-production, Production, Testing, Pre-Launch, Launch and Post-production
  • what are the challenges of balancing a game? crafting difficult obstacles that resonate with everyone.
  • what should every player of your game believe? why? The should be believe that your game is both fun and enjoyable because if they don;t then they won’t want to play your game again or tell others about it.
  • how can you avoid stealing players fun? When the instructions are too long or unclear so players argue about what is right.
  • what 10 maxims should you follow when writing rules? Avoid jargon; stick to plain language. Keep it simple and straightforward. Add a bit of personality, but don’t overdo it. Make sure the text is easy to understand, don’t use complicated terms. Break up any confusing rules; keep it flexible. Make it visually appealing without too much bolding or capitalization. Test your final draft, and address any mistakes in the FAQ after it’s published.

Question Set 2

  • how has play testing changed your game? Helped me to be able to further develope my game and make it suitable for not just those in the basketball community. The game no allows for someone whon may know nothing about baskteball to win.
  • who from class would you like to play test your next game or version 2 of your first game? I don’t really have a particular person in mind, nobody in class has actually got to play it yet so anybody would be fine.
  • who is the audience for your game? Anyone 12+ just because some of the Trivia Questions are hard.
  • who should play test your game outside of class? I think people at my work since everyone is pretty much involved in sports.

Review on Alana’s Game (To Feed Or Not To Feed)

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.

What was your favorite moment or aspect of what you just played?  I loved how cute each of the cards are, and it was rather simple to learn. It remined me of a game I used to lay when I was younger, I cant think of the name of it right now tho.

Was there anything you wanted to do that you couldn’t? No, this game is perfect how it is.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  There isn’t anything that I would want to change.

What should be improved with the next version? I don’t think anything particulary needs to be changed.

Descibe the game in 3 words?  cute, interactive, fun

Review on Lauren’s Game

What was the most fruatrating moment or aspect of what you just played? I wouldn’t say that this game was necessarily frustrating but moreless it was nerve racking because you had to think about what cards other players had in their hand before you put a card down.

What was your favorite moment or aspect of what you just played? I liked how it was a rather simple game to learn, it was still hard to win. For the most part the card you needed, is in another players hand or it got put down when you couldn’t pick it up. Then you had to wait for that card to come back around again.

Was there anything you wanted to do that you couldn’t? I wish there was a way to sabatoge the other players cards.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I think I would have just one joker in the deck instead of two.

What should be improved with the next version?  Removing one of the jokers and adding a form of sabatoge between the players.

Descibe the game in 3 words?  challenging, strategy, fun

Review on Honey Heist

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.

What was your favorite moment or aspect of what you just played? I loved every second of this game. At first, I wasn’t sure that I would because I don’t have any experience in the games that it relates to. I loved how the players had to create their own story and the rolls of the dice determined whether thier ideas worked or not.

Was there anything you wanted to do that you couldn’t? Nope, I love this game just how it is.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I wouldn’t change anything to this game, it’s perfect how it is.

What should be improved with the next version? Nothing, keep it just how it is.

Descibe the game in 3 words?  fun, creative, thrilling

Review on Colin’s Art Game

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating all.

What was your favorite moment or aspect of what you just played? I loved how the game fit in the setting, you got to walk around and talk to people. However, you had to be minful of where those whom you were playing with were.

Was there anything you wanted to do that you couldn’t? I wanted more time to be able to accuse the theif, two minutes went really fast during the debate.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  I would add more art pieces (decks of cards) per round or allow them to be moved each round so it’s not at easy to rember where the cards are.

What should be improved with the next version? Adding more time to debate who the theif is, and adding a few more decks of cards, whether that is per round or overall.

Descibe the game in 3 words? Interactive, mysterious, fun

Review on Zoomies (Beck)

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.

What was your favorite moment or aspect of what you just played? I love that each of the cats habe their own capabilites.

Was there anything you wanted to do that you couldn’t? I know Beck mentioned building an actual thing for the cats to climb up on, I would love to see that.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would add more aspects that you can do when you roll an odd number other than just get a treat.

What should be improved with the next version? There needs to be more variety in the cards.

Descibe the game in 3 words?  Fun, risky, creative

Garden Sabtoge Review (Amber)

What was the most fruatrating moment or aspect of what you just played? The most frustring part was when we knew we were doing something wrong at first but we couldn’t figure out how exactly the game was to be played

What was your favorite moment or aspect of what you just played? I loved the ending and how the person who completes 5 objectives doesn’t necessarily win. You have to count each of your points on your onjective card at the of the game, person with the most points wins.

Was there anything you wanted to do that you couldn’t? I dont belive so.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would love the Pestide to be something physical or like a card that you have to get, cause right now it’s too easy to remove the bad bugs.

What should be improved with the next version? There should be some form of reminder card as to what your three actions can be per turn.

Descibe the game in 3 words? Fun, adorable, creative

Week 5 Game Ideas- Collecting

  1. Nature’s Harmony– Players explore vibrant environments to collect sounds from creatures and plants. solve puzzles to unlock new areas and create a unique musical experience that influences the world around you.
  2. Time Traveler’s Gallery– Players travel through different historical periods to collect famous artifacts. Make choices that affect the timeline and build a personal gallery, and the story is then shaped by your choices.
  3. Dreamscape Collectors– Players will collect dream creatures the represent different emotions in different dream worlds. Craft your dream escape to upgrade your abilities, and trade with others to compete in collections.
  4. Artifact Archetype– Players will collect and trade cards representing ancient artifacts, each with their own abilities. Strategize your building strategy to form the best deck and unlocking unique events and cards.
  5. Mythical Menagerie– Players will create and manage their own sanctuary for mythical creatures. Explore to collect different creatures, take care of them, and customize your sanctuary to attract visitors.