Game Maker’s Play Tests Notes
This test I modified the rules a little bit to have it so that once you obtain 3 investigation cards, you can roll again to see if you can frame another player. That player had an opportunity to refute this and could roll to reject it or not.
- What questions did your players have? She had questions about how the investigation cards worked; like if you can pick which one to pawn off on another player.
- How quickly did they learn to play? She learned how to play the game almost instantly.
- What kinds of interactions did the players have? Pawning off investigation cards to each other and trying to reject the ones that were pawned off.
- What confused players? The investigation card mechanics were confusing, but that was mainly because this was an experimental test.
- What made players excited? The card art, the funny scenarios, and flipping through the decomposition booklet.
- What did your players enjoy doing? Flipping through the decomposition booklet, having the opportunity to frame other players and block other players’ attempts to frame you.
- Did any aspect of the game frustrate players? Being unlucky and accumulating so many investigation cards.
Player Questions (mine)
- What was the most frustrating moment or aspect of what you just played? There was no point in even picking up the Fungi or Bug cards when you land on Snowy on the spinner, because they aren’t worth any points. If you landed on Snowy and also rolled Fungi or Bug then, it was a waste of time with no points earned.
- What was your favorite moment or aspect of what you just played? I think our game is super cute. I enjoyed framing with the investigation cards.
- Was there anything you wanted to do that you couldn’t? I can’t quite articulate it, but I wanted the experience with the investigation cards to be better
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Make the investigation cards not mean so much if you are going to win or lose the game
- What should be improved with the next version? work on the framing and investigation cards some more, maybe reconsider the end of the game
- Describe the game in 3 words. adorable, dark, bugs!
Some takeways and ideas
- Change the pt values on the cards so they aren’t identical to the spinner and maybe add some more variety among the cards with the pt values
- Include the dice logos on the backs of the cards
- Fix the coloring on the scale, and also fix the spaces because they are uneven
- Maybe experiment with some dark and grimy colors
- Make colors more distinguishable on the point scale
- Maybe make specific cards that are just for framing other players
- Maybe add another way to get rid of the investigation cards
- Maybe just go back pts on the scale anyway
- Maybe everyone goes to 50 pts and then everyone can subtract their pts from the investigation cards
Next Playtest Ideas
- Everyone goes until 50 pts and THEN subtract their points
- Allow people to frame other people with the investigation cards at any time when they pick one up (and it has to be the one they just picked up)