5 game ideas about collection

  1. a board game where each player is an adventurer seeking out treasure for a museum. The game starts with a card showing what artifacts the museum requires, and players will travel across the globe to roll for and acquire different artifacts.
  2. a board game where each player controls a pirate ship attempting to reach islands to acquire gold. Tor travel across the board, players will play different movement tiles that will take them in different directions. The game will be similar to tsuro, however there will be obstacles around the board, and the ultimate goal is to reach the islands to acquire the most gold.
  3. A physics based game where players collect and place figurines without toppling the different layers of a shelf. Players will have a stockpile of different size figurines and each turn they will place the figurines on the shelf trying not to topple the shelf. The player who topples the shelf first will be the loser.
  4. a 1 vs everyone else card game where 1 player is the collector who has a immense collection of knick knacks. Each turn all the other players will steal one of the knick knacks and its up to the collector to realize what is missing and who stole it.
  5. A dungeon crawler board game where players traverse the dungeon facing and slaying monsters. The goal of this game is to slay different monsters and collect their body parts and organs to ultimately Frankenstein them together at the end of the dungeon. Each player will then have to battle the monsters that each other player created.

One Reply to “5 game ideas about collection”

  1. The second idea sounds like it could be fun. The pirate idea gives a good metaphor to the mechanic of traveling the board. How would the game end? Is there a finite amount of turns, or is there an amount of gold that makes the player win?

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