Was it fun?
Yes, but took a while to start to understand the game and what the different cards do.
What were the player interactions?
The player interactions were the vast majority of the game by implementing new rules such as only being allowed to have so many cards, and how many cards you can draw.
How long did it take to learn?
About 15 minutes to sort of understand the game enough to start.
Would you play it again?
Not specifically zombie fluxx, but I would play other fluxx games in the future.
Analyze the game using the 3 act structure.
In the beginning, there are no rules and the game just starts and goes like normal. In the middle, the game starts to get interesting based on what keepers you have and what rules are going into place. In the end, you start to get more keepers and the game ends when you reach the goal card, which tends to come quickly when a lucky goal comes in place for someone.
What are the collaborative and or competitive aspects of the game?
Collaborative includes placing rules to better the pace of play. But, competitive can be the same by implementing bad rules on the same people to make the game go slower.
What is the game’s metaphor and which of the game’s mechanics standout?
The metaphor is that you are always trying to reach a goal that isn’t reachable at the moment. But eventually, your cards will align and you will reach your goal. Just like real life.
I find it interesting that the rules of Fluxx change based on the different card themes.
I agree with you
I respect you finding enjoyment in Fluxx. Personally, my patience is not well so I struggle with the game mentally haha.