Alana Tush
Game Review
Sushi Go
- Was it fun? Yes I enjoyed this game because it is easy to learn and not that serious.
- What were the player interactions? The player interactions are switching the hand you have each turn and looking at others cards that are down to see which card you want to place next.
- How long did it take to learn? This game almost took no time to learn, we quickly skimmed through the rules and started to play, we got more comfortable as the game went on.
- Would you play it again?Yes i would play this game again, it goes fast and avoids getting boredom in the middle of the game.
- What are the collaborative and or competitive aspects of the game? This game is competitive because you want to score the most points at the end of each round.
- What is the game’s metaphor and which of the game’s mechanics standout? The metaphors is to have sushi as your meal and at the end of the three rounds, you get dessert. I like how each player switches their hand each turn because there is no secret what each player has because all the players have seen that hand before.
- act 1- Reading rules, dealing 9 cards to each player
- act 2-gameplay- choosing one card to keep and pass the rest of your hand to the left. Pick like cards so you can get as many points as possible
- act 3- add up your points and start round 2, the game is over after round 3 and you add up all the points from each round, the person with the most points at the end of round three wins.
Spit Card Game
- Was it fun? Yes I love this game.
- What were the player interactions? The 2 players are trying to be faster than their opponent to place all their cards first and hit the smallest pile to win those cards. You want the least amount of cards as possible
- How long did it take to learn?I knew how to play this game already, I was teaching Lauren but she caught on very quickly.
- Would you play it again? Yes I would play this again.
- What are the collaborative and or competitive aspects of the game? The collaborative aspects is flipping a new card at the same time once both the players cannot put any more down. The competitive part is trying to be faster than your opponent so you can get rid of all your cards.
- What is the game’s metaphor and which of the game’s mechanics standout? This game is trying to deceive your opponent about your last card so they don’t suspect that you are going to throw it down and hit the smaller pile. The mechanics is quickly putting cards down either adding up or down and picking up cards so you always have five in your hand
- act 1- deal the whole deck to 2 players, count 15 cards out of your hand and place the remaining cards in a personal pile. Count 5 cards to hold in your hand. Flip the top of each personal pile over and look at the 5 cards in your hand
- act 2-game play- place the 5 cards in your hand counting either up and down on top of the card you flipped from the two personal piles. Pick up another card from the remaining 10 so you always have 5 cards in your hand to play
- act 3- repeat until each player has no more moves and take another 2 cards from the personal pile and flip it in top of the cards in play. The first person that puts their last card down from their 15 slaps the smaller pile to win. Repeat this until someone wins with no cards left.
Gin Rummy
- Was it fun? Yes I enjoy this game because There isn’t one way to get gin, you can either get 3-4 of the same number, or you can count up or down with the same suit, they just have to be in order
- What were the player interactions? The players interactions are player 1 putting a card down, and player 2 either picking up that same card or choosing to pick up a hidden card.
- How long did it take to learn? I already knew how to play this game, but when I first learned it was pretty easy to pick up on.
- Would you play it again? Yes I would play Gin again.
- What are the collaborative and or competitive aspects of the game? There is no collaborative aspects of this game but it is competitive and strategic to get Gin first so you win more points.
- act 1- Deal 10 cards to each player, set the remaining cards in the middle face down, flip the top one over. Organize your cards into suits or like numbers
- act 2- each player takes turns picking up one card at a time and placing a card down in the discard pile, the second player can either take a new hidden card, or the one their opponent placed down
- act 3- match 3-4 like numbers in your hand or count up or down with cards with the same suit. Once you can no mis match cards on your hand you have gin and your opponent lost. Count up the points and the first who gets 100 wins.
Collecting Game Ideas
- Flip over a color card and a number card, the person that retrieves the amount and color that the cards specify wins.
- A play on slither.io but it’s a dog collecting shoes, homework, treats, and table scraps to eat. The game ends when the dog accidentally eats chocolate or a grape.
- Scavenger hunt of lego pieces that have riddles for each clue where they are hidden. Once you complete the lego build first, you win.
Where would you have the lego scavenger hunt take place? Would it be in a LEGO store, across campus, in a living room?
I think the unquie spin to slither.io would be fun and very realistic.
The slither.io dog game sounds really cute. Would the dog get wider, or still longer like in slither.io?