Week 4

  • Rules must include:
    • Setup- Players create a deck that includes 10 fighter cards, 10 Mana cards, 10 items cards. (This may change)

Players will roll a die to determine what the map/playing ground will be.

Shuffle each of your decks and pick up 7 cards to start with

Each fighter has a different type of fighting style and abilities, which include, (Speedster, Brawler, Tank, Marksman)

The fighters will require a certain amount mana to either attack or use and ability.

Be careful who you choose because the map can negatively or positively affect them in the field of play.

  • Objective(s)

The player has to use the brawlers to defend themselves. The player has 20 health. Whenever the player’s health is gone, you win the match.

  • Actions players take

Draw a card whenever it’s your turn. Either choose to defend yourself or attack. Optional to use an item card to help you.

  • Ending the game (win, lose states)

Player runs out of health or runs out of fighters

  • Examples

I just attacked with my fighter and it defeated the opposing player’s final fighter, therefor I win, or I attack the player because there’s no fighters out there currently. I attacked the player and they ran out of health.

The opposing player used an item and got an ultimate from it. It knocked out my fighter and allowed him to use his second fighter to defeat me.

3 Replies to “Week 4”

  1. I think your game has a lot of potential! One suggestion I have would be to maybe explain more in-depth the different fighters (Speedster, Brawler, Tank, Marksman), unless you want their fighting style to be clearly defined on the fighter cards themselves.
    Another suggestion is to clearly define how a player wins.
    You totally don’t have to listen to any of my suggestions! Good luck with this game idea!!

  2. I like the concept of choosing what fighters you want to use. It would be funny to create an annoying deck that would have a high win rate, just to mess with my friends.

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