1-1 the players must get x number of card or an item to return to normal size
1-2 myself, friends, family
1-3 my roommates
2-1 connect 4 and uno
2-2 a game is anything you can play that has rules and is meant to be fun
2-3 can add in a randomization mechanic
3-1 a gate way game is any game that gets people interested in playing more games. The game I use is uno or connect 4
3-2 they share ease of learning, themed, luck, length, replay ability, originality, not complex
4 kingmaker’s noblesse oblige, battletech’s heat, set’s set-making, magic’s card tapping, battle cattle’s cow tipping rule, xxxenophile’s popping, bohnanza’s hand order rule, Mississippi queens paddlewheels, time’s up’s communication breakdown, dominion’s constant shuffling. For my own games it should be something that dramatically changes the way the game is played.
5 luck and strategy both are important for example in an RTS one strategy is to build a balanced army. The luck comes into play when first contact is made as you do not know what you will be facing. In that moment all of the preplanning you did could be undone.