- You get a normal deck of cards and take the number of players playing cards out of the deck, so if there are 4 players 4 random cards get taken out and put in the middle spread out. Every player gets 4 cards and has to keep 4 cards in their hand at all times. There is one dealer, the dealer picks up a card from their deck to see if they want to keep it or toss it to the player on their left. The goal is to get a straight the fastest, if you get a straight you pick one of the cards in the middle and so does everyone else, whoever has the lowest card losses.
- A group of 4+ players all sit in a circle and have a deck of cards in the middle with dice. The first person to start will pick a card and the card has different statements on them, the person will read the card and show the card to the person to their left and then that person will choose who fits that card the best. They will then roll the dice and if it’s an odd number they have to read the card out loud if it’s even they keep the card to themselves and the rest of the group won’t know what it said.
- This game is a twist on truth or dare. There are two decks of cards: one truth, one dare, and a dice. The dice have three colors on them, blue for truth, black for dare and pink means you can ask another player to do a truth or dare that’s up to you. If you refuse a dare or truth, the group gets to choose a dare for you and you don’t get the card. A player with the first 10 cards wins.
- This game is a 4-8 player game, One deck of cards has 1 card with a skull and 7 cards with a check mark, depending on how many players you will have the same amount of cards as how many players and there will always be a skull in the mix. The cards will be spread out in a line in the middle of the group and then each player will pick a card at random and if they get the skull they will have to do a dare and lose a life. Each player has five lives. Whoever lasts the longest wins.
- This is a two-player card game, each player starts with 4 cards, and then the rest of the deck is placed between them. Each player will take turns picking from the deck and trying to make as many runs as they can before the deck runs out.
One Reply to “Week 2- Card Game Ideas”
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#4 is compelling. Is there away to avoid losing a life if a dare is completed? Or do players simply lose a life and have to do the dare? I’m not sure I’d be motivated to do the dare, if I’m also losing a life, but I might be to save my life.