week 1 questions kelsey

Every game needs a set of rules and a goal. If their isn’t a goal then why progress at all, it can get boring really fast. all the games i play may be more of a sandbox where you can just meander but their are still always new things to discover. i enjoy slime ranchers because it has great visuals, a slight danger aspect to hinder or jut break up the monotony of bright colors, and it always has a reason for you to keep making money and collecting slimes. even if you get all of the slimes their are friends that you can do chores for or you can just sit and watch your stock piles of food and money clime which is very satisfying.

it depends, most of the time i tend to start with the mechanics. in my game coding class in school we normal started with how the platforms work and how the enemies move before we think about the look and the quote unquote story.

i would love o collaborate with Evan or Gideon or sara, they always have really cool ideas and are so easy to get along with, which is something i really look for in someone i partner/collaborate with. those also tend to be the people i look up to in the our major because they aren’t years ahead of me so i don’t feel to disconnected but they are still older than me and know the ropes a little better so they re someone i know i can ask my questions to and get real answers and not those cookie cutter answers.

2 Replies to “week 1 questions kelsey”

  1. I’ve heard of Slime Ranchers, but I always wondered how the three act structure applied it…more specifically, what the story is about.

  2. Do you think that now that you aren’t in your game coding class that you will still continue to start with the mechanics over the metaphor? Did you start with mechanics because you were forced to or do you naturally tend to start with mechanics?

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