Week 1 Ideas

1. [Love Triangle] 3 to n players. Each player attempts to confess their love to the person to their left. The first person to confess wins. In order to confess, you must have a certain level of confidence, your love must have a certain level of trust, and you both must have a certain level of charisma. These stats can be altered by cards.
2. [Pawn] ~4 players. Players need to meet a certain gang quota, and do so by “robbing” the deck and each other. Some cards are item cards to be pawned at the end of each round, and some cards are action cards that interact with item cards. Not meeting the quota at the end of a round, or being caught by police, results in elimination. Item cards have certain characteristics that makes them easier/harder to hide or worth more/less. Winner is last person standing.
3. [Math] 2-6 players. Players attempt to simple solve math equations that they themselves create with a deck of standard playing cards. Each player plays 1 card per turn, in a line following previous cards. If the card can be considered the “solution” to the previous cards, the player wins all cards on the table. A solution means that the previous cards can add or subtract to equal that card, and the player chooses the operators and order of operation. Whoever wins the most cards at the end wins.
4. [Witness Protection] 3-6 players. Players work together to find and kill the witness card. An entire deck of action cards are dealt, then a smaller deck of characters are dealt. One character is the “witness,” and whoever is dealt the witness is secretly the “rat.” Each player keeps their hand in order. Action cards are used to deduce the contents of players hands, to shuffle hands, and to kill characters. The “mobsters” win when the witness is killed. The “rat” after x turns or too many non-witnesses are killed.
5. [Crossroads] 3-6 players. Players use their devilish charm to bid on items and souls. Auction cards trigger a round of bidding for something. Action cards can steal other’s items/souls and impact the outcome of an auction. The player who acquires the most souls at the end of the game becomes the crossroads king, winning the game.