Week 1 Game Ideas

  • Alike an upscaled version of the game cyclone in arcades. (Circle of lights that go around and you must time the button click with the light) With more players and instead of pressing the button when light comes, you must jump off a button that is underneath you. Much like a game of jump rope.
  • Each player has a different color button. You get a pattern alike simon says/ bop it and must repeat it as a team. Time slowly goes down while patterns become increasingly more challenging.
  • Shuffleboard like game with golf/hockey sticks. There are tiers of the goal. Closer to the middle is better.
  • Reaction time game where each player has a button. The game says go and you must be the fastest. But it can also fake go and if a player presses then. They get a penalty.
  • Game where each player has a hoop near them. Each person rolls dice to see how many shots they get to take at each other’s hoop. Start at a certain score and the last one knocked out wins.

2 Replies to “Week 1 Game Ideas”

  1. Your second idea intrigues me. I’ve played Bop It and similar games before but I’ve never seen anything that incorporated a multiplayer cooperative element like this. Perhaps for a more competitive element the game could allow for teams to face off against each other.

  2. I really like your first idea. I can already picture some really funny moments while paying this game. How would social distancing work with this game?

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