– Playtest for: Encounters/Story? Tyler and Emma
– Tester: Christine, Ava, Alana, and Brady
Questions to consider during play and answer after play:
– What was the most frustrating moment or aspect of what you just played?
Trying to figure out how the game is played in addition to everything on the magic wand question.
What was your favorite moment or aspect of what you just played?
Healing the dragon so it was harder to defeat.
– Was there anything you wanted to do that you couldn’t?
Pick up more cards
Wanted to understand the game
– If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Clearer instructions
More character cards for the number of players
A Reorganized sequence of the rules and details
Refined differences in the importance of the object and character cards. What’s the difference and can we only play one of the other?
Can we heal the story monster (ex. Can we heal the ghost to make it harder than the others?
Can we get leftover XP if we killed something with 30 with a 40 do we get 10 leftover xp?
Nothing was written about raiders but no directions on raiders.
Wish this was simplified
Wish there was an objective.
– Describe the game in 3 words.
Confusing, creative, unorganized
Good concept.
Confusing instructions.
It would helpful to be more clear with the cards – specifically the numbers on the card.
I like the dice as the health.
Introduction of deflection cards? Like heal the dragon and send it to your neighbor lol
Maybe a card that is a shield to prevent all damage.
I like the idea of playing one character but multiple objects.
-Better card specifications maybe…The big boss battles are too early in some cases
-It’s originality compared to other card games, very unique. I like the die as health.
-Add more characters with certain sparks
-A shield card
-Interesting card game
– Playtest for: Encounters/Story? Tyler and Emma
– Tester: Christine, Ava, Alana, and Brady
Questions to consider during play and answer after play:
– What was the most frustrating moment or aspect of what you just played?
Trying to figure out how the game is played in addition to everything on the magic wand question.
What was your favorite moment or aspect of what you just played?
Healing the dragon so it was harder to defeat.
– Was there anything you wanted to do that you couldn’t?
Pick up more cards
Wanted to understand the game
– If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Clearer instructions
More character cards for the number of players
A Reorganized sequence of the rules and details
Refined differences in the importance of the object and character cards. What’s the difference and can we only play one of the other?
Can we heal the story monster (ex. Can we heal the ghost to make it harder than the others?
Can we get leftover XP if we killed something with 30 with a 40 do we get 10 leftover xp?
Nothing was written about raiders but no directions on raiders.
Wish this was simplified
Wish there was an objective.
– Describe the game in 3 words.
Confusing, creative, unorganized
Good concept.
Confusing instructions.
It would helpful to be more clear with the cards – specifically the numbers on the card.
I like the dice as the health.
Introduction of deflection cards? Like heal the dragon and send it to your neighbor lol
Maybe a card that is a shield to prevent all damage.
I like the idea of playing one character but multiple objects.
-Better card specifications maybe…The big boss battles are too early in some cases
-It’s originality compared to other card games, very unique. I like the die as health.
-Add more characters with certain sparks
-A shield card
-Interesting card game