Was it fun?
Yes, Tsuro was an interesting yet simple game that I enjoyed since it was a game that relied on knocking other players out of the game by making their piece go off the edge.
How long did it take to learn?
This was the quickest game for me to learn, only taking about 5 minutes to figure it out by reading the instructions.
What were the player interactions?
The player interactions consisted of us yelling at each other when we make a good piece placement because it knocks the other player off of the board.
Would you play it again?
Yes, 100%
Analyze the game using the 3 act structure.
In the beginning, it starts of slow with pieces moving little by little. In the middle, the game starts to pick up and pieces start moving more and more and someone gets the dragon card. In the end, it only takes one or two turns for the game to end by everyone knocking each other off the board quickly once the board fills up.
What are the collaborative and or competitive aspects of the game?
This is a very competitive game, since everyone is playing against each other. But there are also collaborative aspects by seeing what pieces other players are putting down, and placing your piece according to that.
What is the game’s metaphor and which of the game’s mechanics standout?
The metaphor “The path of the dragon” shows that you are supposed to choose the correct path of the dragon, and there is only one correct path in the game; the winning path.
This sounds like a fun game. What you said reminds me of some mini-games in games like Mario Party
I think that everyone can agree that Tsuro was a fun game. There was also a fun risk factor to it when choosing a path to take.
This sounds like a really found game. This game seems like it has really good mechanics.