Thoughts on Interaction Design Ch 6

Chapter six talks about judgement and shifting negative behavior.  Norms are behaviors that are common for people within a certain culture or group.  If someone thinks that one a design goes against the norms that they believe in then they tend to have a judgement of  the design which could resulting a negative behavior.  Judgements can cause a cultural shift in society if the judgement is spread wide enough throughout the viewers.  This chapter also talks about discursive design.  This is a category of design that treats products as ideas rather than just “instruments of utility”.  The last thing talked about in chapter 6 is shifting negative behavior through design.  Negative behaviors can be shifted by making people rethink their stance on a product. Also,  negative behaviors can be shifted by changing a product and re-introducing it to the negatively influences customers.