Questions 4

1 working prototypes are playable and display prototypes are not but are made to look good

1-2 must have a rule set, be clear, and playable. causes for failed prototypes missing pieces, withholding information, uncomplete updates, unreadable,

2 overall appearance, the rules explain every thing well and answer questions the players may have along with a list of components with images

3 prepare for the prestation, ask other creators about there experiences, sell yourself, pitch to multiple company’s, control your ego, realistic expiations, don’t hesitate, multiple submissions one pre prototype, show preproduction model, trademarks

4 is it fun, set up time, theme, experience, connected theme and rules, title, target audience, compatibility, innovative rules, innovative components, good rules, interaction, strategy, collectability, easy demo, languages, expansion potential

4-2 give an over view, list components, tell how to set up, the order of play, win/end conditions, give examples, give credit

Questions 3

1 game designers make the game as game developers make the game better.

1-1 what is done in the development process is an initial test, looking at the rules, blind play testing, and title/theme

2 number of components and there complexity, cost

2-1 the play should feel achieved

2-2 let them play the whole game, no king making, don’t reward the leader, no deceleration, the ability to influence others, don’t force a reverse

3 no intermediary words, use real words, no unnecessary work, add some theme, readable text, all rules must be written, keep writing to the point, keep text uniform, play test the rules

4 testers for my game have been those in class and roommates

4-1 the people that should test my game is a mix of those who have tested a previous version and those who have not played at all. When it comes to any new game prototypes everyone in the class is able to give some kind of useful information after a test.