Do you agree with statements?
Good design is a mark of progress.
There is a story in every object. Product designs grow over time based on it’s cultural context and use.
The microchip broke the natural tendency for form to follow function.
Design is about what’s going to happen, not what has happened.
Cars have both front and back faces. Personified elements of objects can help the user relate to the object.
Enjoy things you already own. The best things are the things that have personal significance to the user.
Do you disagree?
Designing for edge cases may not always be the best way to take care of the middle. A product doesn’t need to be fail-proof. In some cases, it would be preferable to fail gracefully than try to account for everything. (however, those OXO peelers are the best peelers anywhere by far.)
Design is about mass production. I would contend that many of the best designs are for a single use case. People often solve their unique problems in a way unique to their situation.
Karim Rashid questions the design of cameras still being based on film cameras, even after it’s unnecessary. I think the design of the camera doesn’t stem from the film, but from the image itself. Our eyes are arranged horizontally. A camera, which is a device made to “see” things, is also arranged horizontally. Visually, people like horizontal photos and videos. It would have been possible to design film cameras vertically too.
Has anything the designers said changed how you thought about design?
It’s easy to look at something and say that it has good design, but good design isn’t necessarily a universal attribute a thing can have. It can have good design for a given use in a given context, which is an important thing to keep in mind.
Each designer interviewed for “Objectified” defined how they see Design, how would you define design and how has that definition changed?
After watching Objectified, I would say design is the iterative process of optimizing every attribute of an object to maximize the desired attributes given the needs of the user, the image of the object, and the context of the use.