Don’t Diss My Ability: Starting at one point on campus, you have to get to a different predetermined destination on campus via certain paths. Each path has both a point value and a time value. You are trying to get to your destination in the least amount of time while maximizing your point value. These values change depending on what disability you have. The types of disabilities would be deafness (cannot go on any of the sidewalks by the roads, must communicate via ASL), ADHD (time values increase when you encounter friends, easily distracted to take the ‘wrong’ path), and mobility issues. Mobility issues would be split into two subcategories: canes and wheelchairs. Cane users can go up/down up to 5 steps before their time increases a lot (due to pain slowing you down). Wheelchair users can not do stairs at all.
Game 2: All players get a pair of noise cancelling headphones making everyone essentially deaf. Working together as a team, you have to solve a puzzle. As you cannot hear other people, you must use a combo of gestures/signed language to solve the puzzle. This would raise awareness of deafness, difficulties faced, and the lack of ASL teaching in American school systems.
Game 3: You are a villager in a village located at the bend of a once pristine river. The river has become polluted through the addition of a factory on the other side of the river. Your food, work, and life have been severely stunted. You must sneak into the factory each night to try to do as much damage to the factory operations before you must be back in the village in the morning. This is a commentary on pollution, climate change, and corporate greed.