Week 2 – Chess Board Ideas

  1. Corner Chess – Chess pieces are placed in the corners of the board, with the King piece in the furthest corner and the rest around it. Pawns would move diagonally toward its opponent and would attack horizontally while the other major pieces keep their natural movements and attacks. For example, a pawn would move two spaces towards its opponent, but this allows the opponent to strike horizontally or vertically. Rooks would move horizontally and vertically as in a regular chess game. Checkmate the opponent’s King to win.
  2. Reality Chess – the rules of each piece are entirely different. Rooks become defensive barriers, knights can move pawns for reinforcements, bishops can convert opposing pieces for a certain amount of turns, and the king and queen have almost equal movement and attacks. Starting position is regular except the knight and bishop are switched and the rook and the pawn in front of it are switched. Castling is not used. The goal is to take an opponent’s king OR queen and then checkmate the other.
  3. Where’s My Rooks? – Rooks are removed from the board. Knights sit next to the king and queen, bishops sit in front of the king and queen, four pawns surround the bishops and the rest sit next to the knights. This adds a third row of pawns compared to regular chess. If pawns reach the opponent’s back row for queening, they MUST change to a rook until both are on the board or have been used on the board. Checkmate the opponent’s King to win.
  4. Transport! – Six colored portals, two of the same color each, are laid out prior to play. Placement is up to the players as long as it is not where a chess piece sits at the start. Regular chess ensues except if a piece lands on one of the portals, it must immediately move to the other same-colored portal. Colored portals are removed from the game once four pieces have used the same colored portal (two white pawns count as one tally; one black and one white pawn are two tallies; one white queen and one black bishop are two tallies; pieces may travel back and forth and will still count as one tally used). A small version of the chess piece is placed on a tally board for a portal once it has been used by said piece. If a piece blocks the way and another piece lands on the same colored portal, there is no transportation. Once a piece moves off the portal, the portal is open and the opposing player MUST decide whether to move their piece off its portal or to move through it. Their move counts as one turn. Checkmate the opponent’s King to win.
  5. Tri-and-Go Home – Much like Chinese checkers, players use triangular pieces (same amount per player as chess) to jump over each other, including the opponent, to reach the other end and line up exactly as two rows. Pieces can jump forward (vertically or diagonally) or horizontally but cannot jump backwards. Players can jump one piece as many times as possible before the opponent’s turn.

ChessRPG Rules

ChessRPG – Desmond Rossignoli

Materials Included:
Standard 8×8 chess board
2 sets of 16 chess pieces with draw-erase bases
12 Ability cards (2 sets of 6)
Draw-erase marker w/ eraser

Set-up
The game is set up like a standard chess game.
Row 1 (Player 1): Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook
Row 2 (Player 1): Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn
Row 7 (Player 2): Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn
Row 8 (Player 2): Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook
Set all of the pieces to maximum health by filling in the numerator on the bottom of each chess piece (for example, the bottom of the queen should show 2/2).
The younger player goes first.

New Rules for Attacking:
– When attacking a piece, check your attack value and subtract that from the opponent’s piece.
– If you do not completely kill a piece, you do not move your piece to replace it.
– If you successfully kill a piece, you MUST move your piece to replace it.

New Abilities:
King: Enemy pieces adjacent to your king cannot move or attack.
Queen: When your queen has line-of-sight to the enemy king, the enemy king’s ability is canceled.
Bishop: As your action, you may swap a bishop for one of your dead pieces.  The piece is brought back onto the board at full health.
Knight: When one of your pieces is adjacent to one of your knights, that piece may move and attack as a knight would.
Rook: Any of your pieces next to one of your rooks cannot be attacked.
Pawn: If a piece of yours is attacked and a pawn of yours is adjacent to it, the pawn may take the damage instead.

Stats:
King: 5 attack, 1 health
Queen: 4 attack, 2 health
Bishop: 3 attack, 3 health
Knight: 2 attack, 4 health
Rook: 1 attack, 5 health
Pawn: 1 attack, 1 health

*Stats and abilities are displayed on ability cards

End of Game:
The game ends – as any chess game does – when a king is removed from the board.