Week 3 – Game Theme Ideas

  1. Final Flight – It is the apocalypse. The government has sent out a broadcast stating that there are earthquakes, tornadoes, volcanic eruptions, and a meteor the size of Europe heading for Earth. They have tried everything and it seems that all hope is lost, except you and your friends are the smartest rocket scientists and engineers. Your job is to collect all of the parts and resources around town to build a ship and fly to Mars. But the army is corrupt and wants to put a stop to your life-saving project, and time is against you as you only have 30 minutes to beat the meteor from impacting the Earth and your friends. Can you beat all odds and save yourself and your friends from impenetrable doom?
  2. The Red Menace – In the city of Proton, chaos ensues as villains and thieves broke out of Creighton Sanatorium and raid the civilians and their homes. Only the smartest villain could cause such mayhem: The Red Menace. Players are split playing detectives who are stopping the thieves and gathering intel to find the Red Menace, and thieves who try to put a stop to the detectives’ hunt. Will chaos continue to roam the city or will order take place and will the detectives stop the Red Menace?
  3. Last Chicken Standing – As a farmer, you have been selected to send your best chicken to Rooster Island, an abandoned and slowly sinking island, in an epic battle royale. If your chicken wins, you win ten million dollars! Players pick their chicken and place them anywhere on the island. Roll a dice to move around and pick up cards to gain useful chicken weapons. If players land next to each other they use the weapons, armor and dice to decide who survives. But time is ticking as the island gets smaller until the last chicken stays standing. Who will be the chicken (dinner) winner?
  4. Tunnel 57 – It is October 3rd 1964, East Berlin. You and your friends have heard about a secret tunnel on Strelitzer Strasse that goes under the Berlin Wall and out to an abandoned bakery on the other side. But rumor has it that the East Berlin border guards are finding out about it as well. The border has been closed for three years, this is your only chance at getting out. The following night, you and your friends walk alongside the road counting house numbers, “53, 54, 55…” getting closer to the border patrol down the street. A Fluchthelfer guides you to an outhouse behind house 55. You say the passcode “Tokyo,” and you enter. There is no turning back. Now you must make it through the small tunnel, your only chance of freedom. Players must build the tunnel, avoiding danger in every direction. Can you make it to the other side?
  5. The World’s Greatest Mystery – You are the world’s greatest detective. You just received a call from multiple country leaders that lost their most prized possessions. You have an idea who it is, but they are always moving from place to place, leaving almost no trace. But you (and perhaps a few friends) are up to the challenge. Travel around the world, avoid danger at every corner, and gather clues to pinpoint the thief’s next location. Can you solve the world’s greatest robbery?
  6. Papers, Please: Electronic Board Game – From the highly positive indie video game, Papers, Please comes to the tabletop electronic-style! You and your friends are border immigration officers of a communist Arstozka, checking immigrant papers accurately and earning money to keep your family alive. The game has 20 different endings depending on how long you play and survive this dystopian country. Each player might miss something that you don’t, and whoever survives the longest wins.
  7. Hello Neighbor: The Board Game – You’ve returned to your childhood neighborhood after being evicted from your apartment. You move in to the building across from your most feared figure: the Neighbor. As a curious child, you broke into his basement and he locked you in, only to escape months later. Now, you must conquer your fears and break into his basement again to find the truth about the Neighbor. Collect the right materials, get in the right rooms, conquer three of your past fears, and get into the basement. Once you’ve done this, flip the board over to make it through the basement, defeat the Neighbor and your biggest fear yet: the Shadow. Just don’t let the Neighbor catch you or you will be sent home! (This game is good for 1 or more players)

Week 4 – Building Game Ideas

  1. Sorry!: Build Home – Pawns start as usual along the board, except each space has a part of a house. Players choose to pick up these pieces for each of their pawns, taking possible pieces for other players. Once a pawn has all four (or five) pieces of a house, the pawn is safe and is finished. If a pawn continues around the board without enough house pieces and is bumped by another player, SORRY! They must go back to their start, put the house pieces back on the board and try again. Once a player has built four houses for each of their pawns, they win.
  2. Jamestown Properties – A modern rendition of the first United States settlement and based on the mechanics of Takenoko, buy and upgrade properties, collect taxes, stop other players from sabotaging your buildings and survive the upcoming frozen winter. Compete against other players to gain the most points through building and sabotaging Jamestown to win.
  3. Troll Bridge – Players are trolls building their bridge to lure adventurers. Players collect supplies and materials in the forest to build their bridge while other players try to sabotage other bridges. But they must be careful as an adventurer walks around and a troll loses all of their materials if they are caught. The first to build a troll bridge wins.

ChessRPG Rules

ChessRPG – Desmond Rossignoli

Materials Included:
Standard 8×8 chess board
2 sets of 16 chess pieces with draw-erase bases
12 Ability cards (2 sets of 6)
Draw-erase marker w/ eraser

Set-up
The game is set up like a standard chess game.
Row 1 (Player 1): Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook
Row 2 (Player 1): Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn
Row 7 (Player 2): Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn
Row 8 (Player 2): Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook
Set all of the pieces to maximum health by filling in the numerator on the bottom of each chess piece (for example, the bottom of the queen should show 2/2).
The younger player goes first.

New Rules for Attacking:
– When attacking a piece, check your attack value and subtract that from the opponent’s piece.
– If you do not completely kill a piece, you do not move your piece to replace it.
– If you successfully kill a piece, you MUST move your piece to replace it.

New Abilities:
King: Enemy pieces adjacent to your king cannot move or attack.
Queen: When your queen has line-of-sight to the enemy king, the enemy king’s ability is canceled.
Bishop: As your action, you may swap a bishop for one of your dead pieces.  The piece is brought back onto the board at full health.
Knight: When one of your pieces is adjacent to one of your knights, that piece may move and attack as a knight would.
Rook: Any of your pieces next to one of your rooks cannot be attacked.
Pawn: If a piece of yours is attacked and a pawn of yours is adjacent to it, the pawn may take the damage instead.

Stats:
King: 5 attack, 1 health
Queen: 4 attack, 2 health
Bishop: 3 attack, 3 health
Knight: 2 attack, 4 health
Rook: 1 attack, 5 health
Pawn: 1 attack, 1 health

*Stats and abilities are displayed on ability cards

End of Game:
The game ends – as any chess game does – when a king is removed from the board.