- the advantages ? other than that the first time i played tested they had literally every question about how to start because i forgot to add integral parts in the rules.
- for how the first group played like 30 minutes for how they ended up playing, for the second group like 15 minutes maybe, and the third time like 15 as well.
- they tried to trade and also found loop holes that were really stupid. they also liked to attack a lot especially in the first group.
- how to start with the first group and their weren’t many confusions with the rest of the groups.
- grouping up on people.
- loop holes, and forming alliances, building up aries.
- blurry cards, and how to start.
2 Replies to “slime wars game makers play test notes”
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I enjoyed this game it was fun first time playing it the rules needed a little tweaking but I think you have it taken care of
Having people find little loop holes and gaps is the worst! I wish I could have played this game; it seems like you put a lot of effort into it!