Rules For “Can I Find My Way”

Objective: All players must work together to find their own path through the board. The game has no physical instructions so it is up to the players to figure out what the objective of the game by looking for the clues hidden within, whether it is on the board or on the box. Players don’t know the objective of the of the game. The goal is to successfully navigate to a designated end point (the “Finish Line”) before time runs out.

Game Components:

  • A Board Game (with a narrow path and hidden clues)
  • Clue Cards (hidden in various loctaions on the board)
  • Timer
  • Player Tokens (Game Pieces)

Set up:

  1. Place the Game Board: Unfold the game board and place it in the center of the playing area.
  2. Place the Game Board: Unfold the game board and place it in the center of the playing area.
  3. Distribute Player Tokens: Each player chooses a token and places it at the starting point on the board.
  4. Hide Clue Cards: Randomly hide Clue Cards around the board and within the game box. The number of clues can vary based on player preference (suggest 10-15 clues).
  5. Set the Timer (Optional): Decide on a time limit for the game (e.g., 30 minutes) to increase the challenge.

Gamplay:

Turn Order: Players take turns in a clockwise direction.

Movement: On their turn, a player may move their token along the path based on any discussions or strategies agreed upon by the group. The number of spaces moved can be determined by rolling a die (if included) or decided collectively.

Discovering Clues: If a player lands on a space that corresponds to a hidden Clue Card, they may take the card and read it aloud to the group. Clue Cards can include hints, or riddles that help players navigate the board or provide insights into the objective.

Collaborative Discussion: Players must discuss the clues they find. Encourage brainstorming and collaboration to interpret clues and decide the next moves. Players can take notes to help keep track of clues and potential paths.

Reaching the Finish Line: The group wins by collaboratively identifying the correct path to the Finish Line, using the clues they’ve discovered. Players must ensure that everyone agrees on the final route taken to the Finish Line.

Winning The Game:

  • The game ends successfully when the players reach the Finish Line together before the timer runs out.
  • If time runs out and the players have not reached the Finish Line, they must reflect on their journey and discuss what they learned about teamwork and problem-solving.

Additional Rules:

  • Hints: Players can agree to give each other hints based on the clues, but this must be a collective decision.
  • Revisiting Clues: Players may revisit spaces they’ve previously landed on if they feel additional context is needed.
  • Penalty for Disagreement: If players cannot agree on the next move, they must skip their turn.

Game Modes:

  • Timed Mode: Use the timer for added pressure; players must reach the Finish Line before time runs out.
  • Exploration Mode: Remove the timer and take a more open approach, allowing for deeper exploration of clues and discussions.

8 Replies to “Rules For “Can I Find My Way””

  1. Woah! I am obsessed with the idea of the players making the game their own! I am so excited to see this in action/play!

  2. These mechanics are so unique! I like the idea of penalty for disagreement but maybe the consequences could be greater than skipping a turn? Who skips the turn? If they are all disagreeing does everybody skip a turn and then its irrelevant… unless the players had to reach the finish line in a set number of turns (30 or smth).
    Overall, I’d love to see this game come to life! I’m really interested!

    1. Thank you! To answer your question: the ones who are causing the disagreement wouldn’t get their turn for the next round. If all the players are causing a turn the that round is skipped and the next path is chosen.

  3. This is exciting! How would you determine which player goes first? Also, do you have any idea of what you want the board or box to look like?

    1. I would probably have something that they have to solve to decide who goes first but I havent’t came up with the details for that just yet. In terms of the box and board, I think I either need to start out with a color palette and work from there or start out with the hidden gems then figure out everything else.

  4. Something I’ve noticed was the penalty for disagreement. I like this concept, otherwise it would be too chaotic if people couldn’t agree on something.

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