Reviews on My Group’s Collaberative Game – “War Of The Survivors”

Since group never got the chance to playtest out game in class. I printed out the game board that Alana made and the players cards made by Lauren, and I had a few Co-workers play it. Here are their reviews:

Review 1:

What was the most frustrating moment or aspect of what you just played?
Losing a player early because of a wrong answer—it felt like it really hurt our chances.

What was your favorite moment or aspect of what you just played?
Reviving a teammate after hitting a checkpoint. It gave us a big boost!

Was there anything you wanted to do that you couldn’t?
I wanted to use the Reward Tokens more strategically, but we didn’t have time to plan.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Add a “challenge” option to question answers—maybe we could contest a wrong answer from the other team.

What should be improved with the next version?
More variety in the trivia categories, especially with tougher, non-pop culture questions.

Describe the game in 3 words?
Intense, strategic, collaborative.

Review 2:

What was the most frustrating moment or aspect of what you just played?
The timer made us rush, and sometimes we didn’t get to discuss the answers enough.

What was your favorite moment or aspect of what you just played?
Landing on a checkpoint and getting an extra turn—it helped us catch up.

Was there anything you wanted to do that you couldn’t?
I wanted to help the other team, maybe with a “good deed” option to level the playing field.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Make Reward Tokens more flexible, like allowing extra dice rolls or changing the turn order.

What should be improved with the next version?
The elimination process. Once a player is out, they have no role—maybe let eliminated players help in small ways.

Describe the game in 3 words?
Challenging, engaging, strategic.

Review 3:

What was the most frustrating moment or aspect of what you just played?
Losing a survivor token after one wrong answer felt like a huge setback.

What was your favorite moment or aspect of what you just played?
Reviving a teammate at a checkpoint. It felt like we had a chance again.

Was there anything you wanted to do that you couldn’t?
I wanted a way to defend our answers or get a second chance if we were unsure.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Add more variety to the checkpoints, like negative effects or rewards for the other team.

What should be improved with the next version?
The trivia categories need to be more balanced in difficulty.

Describe the game in 3 words?
Exciting, tense, strategic.

Review 4:

What was the most frustrating moment or aspect of what you just played?
Losing a teammate early on—it felt like the game was over for us.

What was your favorite moment or aspect of what you just played?
Using Reward Tokens to revive a player or skip a question—it kept us in the game.

Was there anything you wanted to do that you couldn’t?
I wished there was a way to sabotage the other team when we were behind.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Remove the timer. Let teams take their time to discuss answers.

What should be improved with the next version?
Make the endgame more exciting—add a final challenge or twist to make it more competitive.

Describe the game in 3 words?
Competitive, fun, unpredictable.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.