What was the most fruatrating moment or aspect of what you just played? I wouldn’t say that the game was frustrating at all, just depending on. what you would roll you would always have to fight the guards.
What was your favorite moment or aspect of what you just played? The gamble aspect of each roll, like each time you rolled it was risky.
Was there anything you wanted to do that you couldn’t? No, I dont believe so.
If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Add maybe a few more spaces that caused havoic or a way to sabatoge other players moves,.
What should be improved with the next version? Add value to the paintings
Descibe the game in 3 words? Fun, challeging, competitive
I like your idea of sabotage. I’m not entirely sure how I could incorportate that unless there was a way to leave behind traps on tiles you land on for other opponents. (which was an original concept from the jump that never made it into the prototype)
It wouldn’t even have to be like a trap. There could be like a certain number you roll, space you land on or like a chance card.
This game sounds super fun. I think the dice mechanics would work well for this type of game.
They do
Sounds like fun! I’d be interested in seeing these game mechanics in action!
It is fun, and has so much potential