What was the most frustrating moment or aspect of what you just played?
At times, it felt like people were too shy or reserved to tell fun or wild stories. I love when people get into the spirit of things, but some players were too careful, and it slowed the game down.
What was your favorite moment or aspect of what you just played?
I absolutely loved the conflict that happens when everyone is making guesses. It’s so funny to see how different everyone’s opinions are. Plus, the penalty cards add a lot of humor, and everyone gets involved.
Was there anything you wanted to do that you couldn’t?
I wanted to be able to interact more during the round when someone else is telling their story. Maybe a “group discussion” moment where everyone can share their thoughts before making a guess would be fun.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I’d add “wild card” prompts that throw everyone off. For example, a prompt that says, “Choose someone to tell a truth or lie,” could mix things up and keep the game unpredictable.
What should be improved with the next version?
Encouraging more boldness in answers would make it more exciting! Maybe adding a “truth dare” mechanic where players have to choose between a truth or a crazy dare would push people to take more risks.
Describe the game in 3 words
Social, funny, surprising.