Question Set 1

  1. In my opinion every game should have a good set of rules that are easy to follow(but can be exploited if needed) as long as a good story line to keep the player(s) engaged throughout the whole game. One reason that I like my favorite game(being The Binding of Isaac) is that there is a very high returnability factor for this game. For it being a Rogue like game that has 547 different items that you can use and combine to beat the various enemies.
  2. Some of the games that I have played include the entirety of the pokemon franchise, The binding of isaac games, Minecraft, Ping pong, Pong, pool, billiards, 9 ball, golf, basketball, baseball, softball.
  3. There is not a direct pacing for my favorite game due to it being skill based and some time based mechanics in the game but no set pacing.
  4. I try to start with the metaphor just to get all of the ideas then I start to get the mechanics after that.
  5. I feel like the student aspect would be Gideon to pick his brain on how he would do things. But also any faculty member to get there own spin to get them involved.

5 ideas for games around campus

  1. Group hide and seek (battle of the schools style)
  2. Capture the flag( battle of the schools)

2 Replies to “Question Set 1”

  1. I like the idea of a capture the flag…the campus is so big that I can see it working out…especially if there is a flag in different buildings.

  2. I’m curious about the group hide-and-seek idea. Would there be teams from each different school hiding in their respective school or would everyone be in one building like Nicolson? Would teams have to hide in the same spot or would everyone be spread out?

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