Questions For Week 12-13

  • Question Set 1
    • What is the difference between a “working” and a “display” prototype? A working prototype is designed to show how the product functions and allows users to test and interact with it. While a display prototype focuses more on the appearance, showing off its design elements without it functioning fully or properly.
    • What is required of a working prototype, and what might cause one to fail? A working prototype needs to formally represnt the core functions and key features of the final product. A protype may fail if  it lacks essential features, has design flaws that hinder functionality, is not built with realistic materials, or if testing reveals critical issues that cannot be easily addressed.
    • What makes for a good prototype according to Dale Yu? First Impression, the prototype needs to be a good demonstration of the functions and design of the final game.
    • What advice from Richard Levy will help you pitch your game? Two things that I will take with me to help me pitch my game are “Don’t take yourself or your idea too seriously. The world will survive without you and your game”; “Sell yourself first, then your idea.” I really like the last one because you have to allow your audience to be able to trust you first before they want to invest in you.
    • Where might you pitch your game? I would love to pitch this to someone in the basketball community, it could be a basketball francise, team, or organization.
    • What do publishers look for in a game? Publishers look for game that has good functionality, design, and it fun to play.
    • What makes a good set of Rules? A good set of rules for a board game are clear, concise, and easy to understand, While still hiding all the important details. They should also be well-organized, visually appealing, and easy to look through.

  • Question Set 2
  • Describe the best game you’ve made this semester in 200 words? Follow Michelle Nephew’s outline.

In this basketball-themed game, players compete to earn the most points by completing trivia questions and physical challenges related to basketball history and rules. The game board features spaces that trigger either a “Trivia” or “Challenge” based on whether the player rolls an odd or even number. Upon landing on a space, players must complete the task associated with the space to earn points.

Trivia cards present multiple-choice questions about basketball, with four answer options. Another player reads the question aloud, and the player who landed on the trivia space must choose an answer. Points are awarded based on correct answers, with the answers hidden under a flap for verification.

Challenge cards require players to perform physical activities or tasks related to basketball. Some challenges may involve team participation, in which case the player drawing the card selects teams. Each member of the winning team earns the points indicated on the card.

The game continues as players move around the board, earning points for correct answers and successful challenges. After all players have completed their rounds, the player with the most points wins the game. This fun and interactive game combines knowledge of basketball with physical skill, offering a dynamic experience for players of all ages.

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