I loved this game and all of your little trinkets! I think it has really good potential!!!
- What was the most frustrating moment or aspect of what you just played? Not having super clearly defined rules about the actions you can and can’t take on your turn. Also the fact that having players offer to trade with you meant that you might have to give up a random trinket that you want to keep.
- What was your favorite moment or aspect of what you just played? I loved all of the different trinkets in the game. It was super fun pulling them out the bag and seeing what I got.
- Was there anything you wanted to do that you couldn’t? It would be nice to have a feature where you could trinkets without it being entirely luck-based. It was a little frustrating that it was almost just based on what you pulled out of the bag, although I still like that. Maybe having a little marketplace could help, but you don’t want to make it too easy to obtain trinkets at the same time.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Make it so that players could totally randomly grab items from the bag or items to trade. I think pretty often people will try to cheat by feeling what item or memorizing the location of it in their trinket box so they don’t have to give up what they want.
- What should be improved with the next version? Overall I really loved this game, but some suggestions I have are to clarify what actions you can take on each turn, clarify the rules about trading in trinket cards and getting new trinkets, clarify swapping and trading rules (can players pick what they get to trade when another player wants to trade). You could also explore the idea of some different actions like forcing two players to swap trinket boxes. You could also have a marketplace where players can buy select items from there.
Describe the game in 3 words. Fun I Spy-like Collecting