What Makes A Good Game? – Emily Buzzie

As far as making a game itself, I think there are certain elements that are required to have and make a game. Elements such as mechanics and rules defining how to play, who goes first, how many players can play, and so on. And then other elements for aesthetics, the metaphor, and story for the game. A good game needs a good metaphor and clear mechanics, as long as those two things are there – the game is good. A good metaphor allows us to step into the world that the game is creating and makes the players more attached to their actions and character. Clear mechanics help players enjoy the actual game. The game can look and sound fun, but if it’s not fun to play then no one will play it. Clear rules help players focus on the actual game rather than learning it, being confused, not knowing if they’re playing it right, not enjoying it, etc. To me, a good game is also something you can play time and time again and still be enjoyable. Personally, how I know I like a game is how often I play it or how many times I come back to playing it. Sometimes games get quite boring and disengaging, and that’s where I consider a game to be bad.

What Makes a Good Game? Brady Geyer

I think there is no one way of answering this without painting with an extremely broad stroke. For myself, I look for a game that keeps me engaged and focused. A game that has me thinking of different strategies and tactics to win. This competitive desire might not be shared though by others. Some may look for the storyline, or social aspects a game can have. Overall though, I believe games in the simplest terms are meant to be a fun challenge for people to entertain themselves with.

What Makes a Good Game?

Madisyn Kovach

Game Design Final

There are five sections that create a good game. These five sections include mechanics, space, goals, rules, and components. When involving these steps into your design, that is what will make a good game.

When thinking about the mechanics of a game this is when we think of the basics. We need to ask ourselves questions like what interests people, how can I pull in a player, what is a reward that a player can get, and how can I make rules that don’t stop the player from making their own decisions. To start answering all of these questions, we should start by studying other games. We need to be looking a popular games that almost everyone has played in the past and seeing their personal opinions on the game. Doing this will at least make us know that the player will be interested. This is why the first step of creating a good game is studying the mechanics.

The second thing we need to think about when creating a game is the space. The biggest thing that needs to be thought about when thinking about the space of the game is what will the special features of the game be and how will it pull in a player? We want to make sure we are making this feature easy but fun to play. While thinking about the space, we want to see what we would like to play the most.

The third and in my opinion the most important thing that we need to think about when creating a game is the goals. You have to think what goals will work best with your game. Would you want your player to collect, solve, chase, build, ect.? You will most likely need to know your objective of the game before figuring out the goals which is why this is a good third step.

The next thing that we should think about are the rules. When thinking about rules we want to give the players a detailed book but not overwhelm them with too many words. We also do not want to give the players too many options on how to play. Sometimes that can be confusing. Also, when thinking about rules in a game, create a story. Make it something interesting that pulls the players in to read and not to confuse them. Again, we want to try to make this easy but make it the most fun.

The final thing that we should think about is the components of the game. Components are the most fun thing to do when you are coming up with a game. You must ask yourself what will pull in the viewers eye? You want to make sure you are designing like the player is in that game world. This step is last because you want to make sure you are pulling in the rest of the steps to make the game one during the components process. Maybe make a QR code where the player can scan and write a review about your game. You want to make sure you are forming the game to interest others.

After finishing and going through these five important steps of a game, that is when you will have a good game.

Citation:

https://www.masterclass.com/articles/will-wrights-tips-for-writing-game-mechanics#will-wrights-5-tips-for-writing-game-mechanics

https://sites.google.com/a/elinemedia.com/gsmlearningguide/lessons-on-game-design/5-game-space

https://www.giantbomb.com/profile/therpgfanatic/blog/10-simple-rules-for-good-game-design/61994/

What makes a good game?

First, you have to get the magic circle (everything within) to make sense to all the players. The magic circle is a place of fantasy and dreams and an escape from everyday life. The most important aspect of the theory is that the experience you have with fantasy and games still comes with you to the real world. Inside the magic circle is dedicated to performance and then an end, and only works if everyone agrees on the rules. So, to sum it up, rules that make sense with the game and to the players is one aspect of a good game. You have to get people to agree with these magic worlds and take something away from it after. Then you have to take into account the 3 acts of gameplay/making.
First act: sets the stage for conflict. Helps players understand the rules and enter act 2 with confidence
Act two: players will begin to struggle and fight for victory. Players are actively opposing each other or the game itself. excitement arises from not knowing who’s going to win.
Act three: when players begin to push for victory. Players will begin to realise who has the upper hand. This is from the actions in act two.
You want the players to not only get through all 3 acts, but be excited while doing it. In games, a mechanic is whatever allows the game to play out and function.
Mechanics are abstract means to play, but not the motivation to play them. All of the mechanics must make sense and not leave players wondering how any part of the game works. These rules must be clear for everyone in the age-range of your game. You should be able to describe your game in one sentence, and at very most three.
1.game name and category of game
2. What are the players doing and by using what tools
Including both strategy and luck into your game is also a sure way to keep players interested and make your game more enticing for new players. In addition, there must be a clear objective for the game, that is, the players must openly know what they’re aiming for and what path it takes to get there. Though it might be obvious, games must have constraints (rules) so that there isn’t chaos and free-gameplay. These constraints are key to making a game competitive and fun. Depending on the game, convincing storylines/characters are also important for the game to make sense.