Objectified

It was very interesting watching real interaction designers at work in “Objectified.” Prior to the movie, I never would have thought of furniture as a means of interaction, let alone something that takes intense design work. However, there was one comment made about a man who does not make uncomfortable seating, but very clearly made uncomfortable looking plastic chairs. Other than that main comment, I did not particularly disagree with any of the designers. They were extremely insightful on how everything needs to be functional, yet personal. Without a personal touch, the design becomes meaningless. I also found it intriguing how one of the designers had branded his own appearance. Usually when thinking of design work, a person will think of a designer’s personal style. This man made something totally different of that; once seeing him, the image of him will always remain in memory. The movie definitely opened my eyes to more of the possibilities of design. Design becomes a brand, a statement, a part of every day life, and eventually trash. As a beginning designer, I never once thought of my work one day ending up in a landfill, or crumpled up in a trash can to never be looked at again. It was mentioned that design should get better with age, and be able to handle wear, and I couldn’t agree more. I don’t want to see somebody just throw away something I worked my hardest on. Moving forward, that is something I plan to keep in mind and work on achieving. “Objectified” opened my eyes a bit more to the endless possibilities of design.