Objectified

 

After watching “Objectified”, my views on the interactive world changed a lot. I learned that the key to designing is that the goal of creating is to design something that is different than what’s common. When designers are brainstorming ideas, they can’t just think about the average person that it would be using it, they should consider the extremes. They used an example of not making a product the average person, say 22 years old, would be able to use—they want to create something that somebody even with arthritis could use. It taught me that even though as designers we put a ton of thought into our product, we shouldn’t over-design it. The product should be fairly easy to use and make sense to the user—it should feel natural. We as designers should look at a design in a formal way. Although we want the product to look appealing, we have to also look at what it does—function vs form. Sometimes a product might look appealing, but it will do what it is supposed to. Also, designers need to take the future into consideration. You want to create a product that lasts, but only an amount of time until the designer feels it should be replaced. The product should be able to be used in a year or two years after the purchase without being outdated.  “Objectified” taught me a lot about being a designer and entering the field I am going into.