Kubold Kuestions Too

  1. What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?

If I’m a nanometer, then I’d assume I’m in a nation that uses the metric system. Assuming that, I’d want a mechanic that allows me to hop from class to class within that system. Micro- to milli- to centi- to deci- all the way up to peta-.

  • Who are you making games for?

I like making games that I would want to play. I’d consider myself a nice middle ground between the general population and game makers: smart enough to understand a high-level game but cool and chill enough to want to actually enjoy myself.

  • Who will be your play testers outside of class?

My roommates and adjacent apartments. My sisters always want to try stuff from this class.

  1. Can you think of a game you were able to play without referring to the rules?

Soccer. At a pretty high level, as it would be.

  • How do you define what a game is?

Rules. A game without rules is a toy.

  • What features can make your games more intuitive?

More rules. Or rather, rules that are definitive, but allow alternate interpretations.

  1. What was your gateway game? What do you play to introduce others to gaming?

Tile rummy. I still don’t know the rules. But I still win an awful lot. We play it with my grandma. She gets pissed when I win. A lot of times when I’m at parties I like to play a virtual football game, and people like to watch me pick apart a virtual defense. Winning a fictional Super Bowl at a frat party is an ethereal feeling.

  • What features do gateway games share?

Ease. And maybe a definitive ending. I’d like to know I won, and I’d like it to have been easy.

  1. What are the 10 beautiful mechanics and what should you aim for with your own?
    1. Kingmaker’s Noblesse Oblige
    2. BattleTech’s Heat
    3. Set’s Set-Making
    4. Magic’s Card Tapping
    5. Battle Cattle’s Cow Tipping Rule
    6. xXxenophile’s Popping
    7. Bohnanza’s Hand Order Rule
    8. Mississippi Queen’s Paddlewheels
    9. Time’s Up!’s Communication Breakdown
    10. Dominion’s Constant Shuffling

I’d like a degree of uniqueness, and I’d also like the players to be able to do the action in our real world. I like theatrics. I think you should be able to ham it up in a game.

  1. How does luck and strategy factor into game play?

I’d consider myself a lucky person. But that doesn’t mean I don’t strategize. I don’t know if you’ve noticed, but I always like assigning my own story to games I play. Sometimes it can be as simple as just changing the name of a character. For example, when I play Super Smash Brothers, I play as Mr. Game and Watch, and I make him green. That makes him Mr. Green and Watch. In doing that, I make the game mine. At least, that’s my rationale. And I’ve won enough things that I’m not going to change that approach.