garden sabotage test

  1. nothing frustrated me, only my luck in pulling cards. also not getting to finish the game.
  2. getting to have as many cards in my hand as i wanted.
  3. no.
  4. maybe adding more of certain flowers, i know the point s for some cards to be more rare to get more points but i was struggling to get the cards i needed.
  5. only having a way to get rid of cards in your hand, cues the no hand limit is fun but at some point i think you would start running out of cards.
  6. pretty, strategic, creative.

3 Replies to “garden sabotage test”

  1. I started revamping the rules a little bit with some of these things in mind. I think I am going to add discarding as a potential action, but still keep the unlimited hand limit just because I want players to be open to a bunch of different strategies. I think I will add more cards to the game to partially combat this problem, however.

  2. I can relate to the struggle of not having the right cards in your hand. At one point I swear I had half of the deck in my hand but did not have the cards I needed to finish my task.

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